Power of Lightning Specializing in lightning magic leads to an increase in your critical damage and strengthens your protective barrier, which regenerates faster and enhances your resistance to stun. 10 critmval_l=1,2,3,4,5,6,7,8,9,10;
absagain_per=1.1,1.2,1.3,1.4,1.5,1.6,1.7,1.8,1.9,2.0;
redstun=7,9,11,13,15,17,19,21,23,25;
lightbon=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1 
reqp=m;
reqw=light 
spl meleeTreacherous Arrowhead If the enemy gets too close to you, you attack them by surprise, thus depleting their mana and energy. 10 manaendest=40,45,50,55,60,65,70,75,80,85;
dmg-target_absolute=10*cplvl,10.5*cplvl,11*cplvl,11.5*cplvl,12*cplvl,12.5*cplvl,13*cplvl,13.5*cplvl,14*cplvl,14.5*cplvl;
cooldown=16 
reqp=h 
Power of Cold Specializing in frost magic leads to more powerful critical damage, as well as faster regeneration of your protective barrier. 10 critmval_c=1,2,3,4,5,6,7,8,9,10;
absagain_per=1.1,1.2,1.3,1.4,1.5,1.6,1.7,1.8,1.9,2.0;
frostbon=0.06,0.07,0.08,0.09,0.10,0.11,0.12,0.13,0.14,0.15 
reqp=m;
reqw=frost 
11 Inner Focus The ability to acquire and cyclically restore magical energy, which allows casting spells. 10 manabon=55,60,65,70,75,80,85,90,95,100;
manastr=0.05,0.08,0.1,0.12,0.14,0.16,0.18,0.20,0.22,0.24;
managain=6,7,8,9,10,11,12,13,14,15; 
reqp=m 
12 Increased Absorption You can effectively focus magical power, and any excess resources are channeled into strengthening your protective barrier. Each strike you land restores a portion of absorption and magical absorption. 10 absorbm_per=37,44,51,58,65,72,79,86,93,100;
absorb_per=37,44,51,58,65,72,79,86,93,100;
absagain_per=1.3,1.6,1.9,2.2,2.5,2.8,3.1,3.4,3.7,4.0 
reqp=m 
14  spl sumFrost Arrow You enchant your arrow with frost power, which slows your enemy down and increases the chance of freezing them. 10 slowfreeze_per=45@2,50@2,55@2,60@2,65@2,70@2,75@2,80@2,85@2,90@2;
freeze=10,11,11,12,12,13,13,14,14,15;
combo-skill=1;
mana=22,24,26,28,30,32,34,36,38,40;
frostbon=0.3 
reqp=t;
reqw=dis,frost 
15 Critical Hit Proper training in using ranged weapons grants you increased critical damage and a 25% chance to gain a speed boost after landing a critical hit on an opponent. 10 critval=2,4,6,8,10,12,14,16,18,20;
critsa=1/25,1.5/25,2/25,2.5/25,3/25,3.5/25,4/25,4.5/25,5/25,5.5/25;
agi=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1; 
reqp=t;
reqw=dis 
18 Critical Blow Years of training have enhanced the physical damage dealt during critical strikes as well as all damage inflicted on monsters. 10 critval=2,4,6,8,10,12,14,16,18,20;
dmg_to_npc_per=6,7,8,9,10,11,12,13,14,15;
str1h=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1; 
reqp=p;
reqw=sw 
20 Counterattack After taking a critical hit, you increase the physical damage you deal by 10% and have a chance to land a successful counterattack against the opponent attacking you. Learning this skill grants a bonus to elemental resistance. 10 contra=22,24,26,28,30,32,34,36,38,40;
rage=0,0,0,0,0,0,0,0,0,1;
resfire=5,6,6,7,7,8,8,9,9,10;
resfrost=5,6,6,7,7,8,8,9,9,10;
reslight=5,6,6,7,7,8,8,9,9,10;
str2h=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1 
reqp=w;
reqw=2h 
21  spl sumFireball A magical attack from a weapon enchanted with element of fire, focused in a destructive ball, which burns on contact with the target. 10 adddmg_fire-perw=15,20,25,30,35,39,43,47,51,55;
dmg-target_fire-perw=15@2,16@2,17@2,18@2,19@2,20@3,21@3,22@3,23@4,24@4;
combo-skill=1;
mana=27,34,41,48,55,62,69,76,83,90;
cooldown=1,1,1,1,1,2,2,2,2,2;
firebon=0.2 
reqp=m;
reqw=fire 
22  spl melee sumStunning Blow You land a blow to the head that reduces the opponent’s damage and has a chance of stunning them. The correct combination will allow you to deal additional unpreventable damage. 10 stun=30,35,35,40,40,45,45,50,50,55;
active_decblock_per=1,2,3,4,5,7,9,11,13,15;
adddmg_physical-perw=14,18,22,26,30,34,38,42,46,50;
combo_dmg_hpp-target=3.8,4.0,4.2,4.4,4.6,4.7,4.8,4.9,5.0,5.1;
combo-max=3;
str2h=0.1;
cooldown=2,2,2,1,1,1,1,1,1,1;
energy=18,22,26,30,34,40,45,50,55,60 
reqp=w;
reqw=2h 
23  spl melee sumDestructive Strike You focus your strike on the opponent's armor, attempting to shatter it. A precise hit momentarily distracts the opponent, causing their next strike to deal less damage. 10 active_acdmg_physical-perw=2.2,2.4,2.6,2.8,3.0,3.2,3.4,3.6,3.8,4.0;
active_acdmg_per=2.1,2.2,2.3,2.4,2.5,2.6,2.7,2.8,2.9,3.0;
lowdmg_enemy=10,11,11,12,12,13,13,14,14,15;
combo-skill=1;
energy=16,18,20,22,24,26,28,30,32,34;
str2h=0.2 
reqp=w;
reqw=2h 
24 Endurance Thanks to heavy training, you increase your maximum health points, depending on your strength level. 10 hpbon=1.2,1.4,1.6,1.8,2,2.2,2.4,2.6,2.8,3; reqp=w 
25  splTaunt You perform a battle cry that provokes enemies to attack only you for two turns. During the shout, you gain increased armor from shield, resistance to stun, and your front-line companions deal more damage with melee weapons. 10 shout=6@3,7@3,7@3,8@3,8@3,9@3,9@3,10@3,10@3,10@3;
acshield_per=105,110,115,120,125,130,135,140,145,150;
active_redstun=23@2,26@2,29@2,32@2,35@2,38@2,41@2,44@2,47@2,50@2;
aura-adddmg2_per-meele_physical=5@2;
energy=5,6,7,8,9,10,11,12,13,14 
reqp=p;
reqw=sh 
26  spl sumBurning Arrow You light up an arrow and shoot with it at your enemy causing havoc. Your enemy will suffer from fire damage for 3 rounds. This effect cannot be avoided. 10 adddmg_fire-perw=20,25,30,35,40,45,49,53,57,61;
dmg-target_fire-perw=25@2,29@2,33@2,37@2,41@2,45@2,49@2,53@2,57@2,61@2;
active_decevade_per=10,11,11,12,12,13,13,14,14,15;
doublecastcost_per=100;
firebon=0.3;
combo-skill=1;
mana=30,40,50,60,70,80,90,100,110,120; 
reqp=t;
reqw=fire,dis 
27  melee selfParry You can parry the strikes of enemies fighting in close combat with melee weapons, thereby avoiding damage from their attacks. 10 parry=2.5,3,3.5,4,4.5,5,5.5,6,6.5,7;
str1h=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1; 
reqp=w;
reqw=1h 
29 Thick Skull Thanks to your exceptional resilience, the duration of incapacitations is reduced. Slow effects from enemy items, as well as poison and ice magic, are weakened. 10 redstun=16,17,18,19,20,21,22,23,24,25;
redslow=22,24,26,28,30,32,34,36,38,40;
ac2_per=19,20,21,22,23,24,24.5,25,25.5,26 
reqp=w 
30 Berserk Focusing your anger on an opponent reduces their attack speed. Taking a critical hit whilst your health is low increases the physical damage dealt by your weapon. 10 critrage_perw=6,7,8,9,10,11,12,13,14,15;
slow=0.23*cplvl,0.26*cplvl,0.29*cplvl,0.32*cplvl,0.35*cplvl,0.38*cplvl,0.41*cplvl,0.44*cplvl,0.47*cplvl,0.50*cplvl;
str2h=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1 
reqp=w;
reqw=2h 
31 Bloodbath Increases the damage dealt by Deep Wound and the armor reduction during an attack. 10 wounddmgbon_perw=1,2,3,6,9,12,15,18,19,20;
acdmg=0.01*cplvl,0.02*cplvl,0.03*cplvl,0.05*cplvl,0.07*cplvl,0.09*cplvl,0.11*cplvl,0.14*cplvl,0.17*cplvl,0.2*cplvl 
reqp=w;
reqw=wound 
32 Heavy Wound By critically striking in the heat of battle, you have a chance to inflict damage on the opponent equal to 10% of the executed attack's strength, which will last for 3 turns. 10 critwound=26,32,38,44,50,56,62,68,74,80;
str1h=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1;
str2h=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1; 
reqp=w 
33  meleePiercing Strike Every time you critically strike an opponent, they experience pain that slows down their next attack. 10 critslow_per=1,2,3,4,5,6,7,8,9,10;
str1h=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1; 
reqp=p;
reqw=1h 
34  spl selfRock Skin Your skin becomes as hard as stone, increasing the character's initial armor value depending on the lost health. Additionally, your resistance to magic is strengthened. 10 resfire_per=30@8;
resfrost_per=30@8;
reslight_per=40@8;
antidote=15@8;
achpp_per=5.7@8,5.4@8,5.1@8,4.8@8,4.5@8,4.2@8,3.9@8,3.6@8,3.3@8,3.0@8;
energy=27,28,29,30,31,32,33,34,35,36;
red-sa=1,2,3,4,5,6,7,8,9,10;
cooldown=8; 
reqp=w;
reqw=1h 
36  meleePrecise Strike Experience with one-handed weapons increases your chance of hitting an opponent. 10 decevade_per=2.5,3,3.5,4,4.5,5,5.5,6,6.5,7;
str1h=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1 
reqp=w;
reqw=1h 
37  meleeDistraction You can knock an opponent off balance, causing them to lose their next turn. These knockdowns can stack and take effect one after another. 10 distract=7,9,11,13,15,16,17,18,19,20; reqp=w;
reqw=1h 
38  spl melee sumRapid Strike You strike the enemy with unprecedented force and speed at the cost of losing some of your energy. 10 sa_per=13,16,19,22,25,28,31,34,37,40;
adddmg_physical-perw=6,7,8,9,10,11,12,13,14,15;
energy=19,22,25,28,31,34,37,40,43,46;
combo-skill=1;
str1h=0.2 
reqp=p;
reqw=sw 
39  spl melee sumDevastation Your next attacks will be performed using both a sword and a shield, resulting in increased damage. Critical strikes are also enhanced. The right combination allows you to deal additional unavoidable damage during the initiating attack. 10 perdmg=5@3,6@3,7@3,8@3,9@3,10@3,11@3,12@3,13@3,14@3;
combo_dmg_hpp-target=2.1,2.2,2.3,2.4,2.5,2.6,2.7,2.8,2.9,3;
combo-max=3;
energy=15,16,17,18,20,22,24,26,28,30;
cooldown=3;
str1h=0.1 
reqp=w;
reqw=sh 
41  spl sumScattering Arrow You deliver a surprising shot that reduces the opponent's chances of landing a critical hit and penetration. The shot does not require a precise attack to take effect. 10 disturb_crit=5.5,6,6.5,7,7.5,8,8.5,9,9.5,10;
disturb_pierce=5.5,6,6.5,7,7.5,8,8.5,9,9.5,10;
energy=12,14,16,18,20,23,26,29,32,35; 
reqp=h;
reqw=dis 
42  meleeFinishing Strike The sight of a losing opponent awakens new strength within you. The chance of landing a critical hit increases when the opponent has less than 20% of their health points remaining. This effect cannot be weakened by other spells or the opponent's level advantage. 10 lastcrit=11/20,12/20,13/20,14/20,15/20,16/20,17/20,18/20,19/20,20/20 reqp=w 
43  spl melee sumBloodthirst Frenzy You lose yourself to a savage bloodlust making you heal portion of the damage you do. Additionally you become more resistent to magic damage. 10 vamp_time_per=10.5@8,11@8,11.5@8,12@8,12.5@8,13@8,13.5@8,14@8,14.5@8,15@8;
resfire_per=6@8,7@8,8@8,9@8,10@8,11@8,12@8,13@8,14@8,15@8;
resfrost_per=6@8,7@8,8@8,9@8,10@8,11@8,12@8,13@8,14@8,15@8;
reslight_per=6@8,7@8,8@8,9@8,10@8,11@8,12@8,13@8,14@8,15@8;
energy=24,26,28,30,32,34,36,38,40,42;
cooldown=8 
reqp=w;
reqw=2h 
44 Guard of Divine Power Your sword causes you to recover energy with each critical strike, and your shield gains a higher chance to block. 10 engback=7,9,11,12,13,14,15,16,17,18;
blok_per=1,1.5,2,2.5,3,3.5,4,4.5,5,5.5 
reqp=p 
45 Resistance Weave Knowledge of magic allows you to better understand the nature of the elemental forces. Magical damage received is reduced. 10 resfire=3,6,9,12,15,18,21,24,27,30;
resfrost=1,2,3,4,5,6,7,8,9,10;
reslight=2,4,6,8,10,12,14,16,18,20; 
reqp=p 
46 Molten Skin The power of fire grants your skin a molten protection, capable of blocking incoming projectiles and reducing the opponent's ability to diminish your absorption. 10 arrowblock=1,1,1,1,2,2,2,2,3,3;
redabdest_per=40,45,50,55,60,65,70,75,80,85;
firebon=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1; 
reqp=m;
reqw=fire 
47 Elementalist's Endurance Numerous battles make you resistant to elemental magic damage. 10 resfire=12,14,16,18,20,22,24,26,28,30;
firebon=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1;
resfrost=6,7,8,9,10,11,12,13,14,15;
frostbon=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1;
reslight=6,7,8,9,10,11,12,13,14,15;
lightbon=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1 
reqp=m 
49 Energy Discharge You concentrate a high magical charge that can explode if you receive critical damage. 10 contra=3,4,5,6,7,8,9,10,11,12;
manabon=0.07*cplvl,0.09*cplvl,0.11*cplvl,0.13*cplvl,0.15*cplvl,0.17*cplvl,0.19*cplvl,0.21*cplvl,0.23*cplvl,0.25*cplvl;
lightbon=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1 
reqp=m;
reqw=light 
50  spl self friendIce Barrier As a result of the spell, an ice barrier is created that lasts for several turns. Any attacker who hits a character with the magical barrier applied is slowed down for 1 turn and receives 6% to 14% reflected damage from their own weapon. The caster also gains increased resistance to stuns. The slow effect does not combine with Burning Barrier, Electric Barrier, Shocking Shield, and Hoarfrost. 10 lightshield_per=6@8,7@8,8@8,9@8,10@8,11@8,12@8,13@8,14@8,15@8;
active_redstun=30@8;
red-sa=8;
mana=0.3*cplvl,0.34*cplvl,0.38*cplvl,0.42*cplvl,0.46*cplvl,0.5*cplvl,0.54*cplvl,0.58*cplvl,0.62*cplvl,0.66*cplvl;
cooldown=8 
reqp=m;
reqw=frost 
53  spl self friendElectric Barrier As a result of the spell, an electric barrier is created that lasts for several turns. Any attacker who hits a character with the magical barrier applied is slowed down for 1 turn and receives 6% to 14% reflected damage from their own weapon. The caster also gains increased armor. The slow effect does not combine with Burning Barrier, Ice Barrier, Shocking Shield, and Hoarfrost. 10 lightshield_per=6@8,7@8,8@8,9@8,10@8,11@8,12@8,13@8,14@8,15@8;
ac_per=8@8;
red-sa=5,6,6,7,7,8,8,9,9,10;
mana=0.3*cplvl,0.34*cplvl,0.38*cplvl,0.42*cplvl,0.46*cplvl,0.5*cplvl,0.54*cplvl,0.58*cplvl,0.62*cplvl,0.66*cplvl;
cooldown=8 
reqp=m;
reqw=light 
54 Apogee The sight of a losing opponent awakens new strength within you. The chance of landing a critical hit increases when the opponent has less than 20% of their health points remaining. This ability cannot be weakened by other spells or the opponent's level advantage. 10 lastcrit=6/20,8/20,10/20,12/20,14/20,16/20,18/20,20/20,22/20,24/20 reqp=m 
55  spl self friendBurning Barrier As a result of the spell, a burning barrier is created that lasts for several turns. Any attacker who hits a character with the magical barrier applied is slowed down for 1 turn and receives 6% to 14% reflected damage from their own weapon. The caster also gains increased resistance to poison. The slow effect does not combine with Electric Barrier, Ice Barrier, Shocking Shield, and Hoarfrost. 10 lightshield_per=6@8,7@8,8@8,9@8,10@8,11@8,12@8,13@8,14@8,15@8;
antidote=15@8;
red-sa=8;
mana=0.3*cplvl,0.34*cplvl,0.38*cplvl,0.42*cplvl,0.46*cplvl,0.5*cplvl,0.54*cplvl,0.58*cplvl,0.62*cplvl,0.66*cplvl;
cooldown=8 
reqp=m;
reqw=fire 
56  spl sumCurse The combination of spells curses the opponent, reducing the damage of their next attack and their armor penetration chance for the next turns. The spell also increases your magical damage. Additionally, critical damage is enhanced. This ability activates with an attack. 10 perdmg=8@3,8.5@3,9@3,9.5@3,10@3,11@3,12@3,13@3,14@3,15@3;
disturb_pierce=10@3,11@3,11@3,12@3,12@3,13@3,13@3,14@3,14@3,15@3;
combo_lowdmg_enemy=8;
combo-max=4;
mana=0.3*cplvl,0.33*cplvl,0.36*cplvl,0.39*cplvl,0.42*cplvl,0.45*cplvl,0.48*cplvl,0.51*cplvl,0.54*cplvl,0.57*cplvl;
cooldown=5; 
reqp=m 
58  spl sumIce Lance Strengthening the cold energy crystal in your weapon increases the slowing effect on the target, and the icy projectile has a chance to freeze the opponent. 10 slowfreeze_per=45@2,50@2,55@2,60@2,65@2,70@2,75@2,80@2,85@2,90@2;
freeze=10,11,11,12,12,13,13,14,14,15;
active_absorbdest_per=5,6,6,7,7,8,8,9,9,10;
mana=23,26,29,32,35,38,41,44,47,50;
combo-skill=1;
frostbon=0.15 
reqp=m;
reqw=frost 
59 Power of Fire Specializing in fire magic leads to an increase in your critical damage and strengthens your protective barrier, which enhances your armor and reduces damage from projectiles. 10 critmval_f=1,2,3,4,5,6,7,8,9,10;
absagain_per=1.1,1.2,1.3,1.4,1.5,1.6,1.7,1.8,1.9,2.0;
absorbd=15,16,16,17,17,18,18,19,19,20;
ac=0.52*cplvl,0.54*cplvl,0.56*cplvl,0.58*cplvl,0.6*cplvl,0.62*cplvl,0.64*cplvl,0.66*cplvl,0.68*cplvl,0.7*cplvl;
firebon=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1 
reqp=m;
reqw=fire 
61 Amazing Reflexes Mastery of agility allows you to deliver more strikes in combat. 10 sa1=0.2*cplvl,0.4*cplvl,0.5*cplvl,0.6*cplvl,0.65*cplvl,0.7*cplvl,0.73*cplvl,0.76*cplvl,0.78*cplvl,0.8*cplvl;  
62 Agility Your unique skills allow you to achieve greater attack speed from item bonuses. 10 sa-clothes=6,7,8,9,10,11,12,13,14,15; reqp=h 
64 Armor Piercing Your arrowheads are getting sharper than ever. This allows you to penetrate armor with even greater efficiency. 10 pierce=5.5,6,6.5,7,7.5,8,8.5,9,9.5,10; reqp=h;
reqw=dis 
65 Critical Slash A auxiliary weapon becomes an extension of your hands, increasing your critical hit chance when using it. 10 of-crit=1,2,3,4,4.5,5,5.5,6,6.5,7;
of-critval=5,10,15,20,25,30,35,40,45,50;
of-str=0.15,0.16,0.16,0.17,0.17,0.18,0.18,0.19,0.19,0.2 
reqp=b;
reqw=h 
66 Ruthless Arsenal You can wield any type of blade, increasing the chance of inflicting deep wounds, regardless of which hand you hold the weapon in. Deep wounds applied by the main weapon deal even more damage to the opponent. 10 woundchance=1,1,1,2,2,2,3,3,3,4;
wounddmgbon_perw=47,49,51,53,55,57,59,61,63,65; 
reqp=b;
reqw=wound 
67 Easy Target Seeing the opponent staggering on their feet, you deal greater physical damage to them if their health points have dropped below 20%. 10 vulture_perw=3,6,9,12,15,18,21,24,27,30 reqp=h;
reqw=poison 
68  spl sumShocking Arrow You enchant an arrow with the element of lightning magic, which destroys the opponent's armor and inflicts paralysis for several turns. 10 active_acdmg_per=0.9,1,1.1,1.2,1.3,1.4,1.5,1.6,1.7,1.8;
dmg_evade_hpp-target_light=1.3@3,1.5@3,1.7@3,1.9@3,2.1@3,2.3@3,2.5@3,2.7@3,2.9@3,3.1@3;
combo-skill=1;
mana=30,35,40,45,50,55,60,65,70,75;
doublecastcost_per=100;
lightbon=0.3 
reqp=t;
reqw=light,dis 
69  spl selfMoment of Focus A moment of deep concentration that allows you to restore a portion of mana points. Each subsequent use is 10% weaker than the previous one. 10 manarestore_per=24,28,32,36,40,44,48,52,56,60; reqp=m 
70  spl sumElectrocution The spell of shock allows for better control of the damage from a weapon enchanted with the element of lightning. 10 dmg_evade_hpp-target_light=1.8@3,1.9@3,2.0@3,2.1@3,2.2@3,2.3@3,2.4@3,2.5@3,2.6@3,2.7@3;
active_acdmg_per=2.1,2.2,2.3,2.4,2.5,2.6,2.7,2.8,2.9,3;
combo-skill=1;
active_add_light_cumulaction=1;
mana=25,28,31,34,37,40,43,46,49,52;
doublecastcost_per=100;
lightbon=0.15; 
reqp=m;
reqw=light 
71 Vigor Increase Efficiency in action allows you to increase your energy pool and regenerate a portion of it every turn. 10 energybon=24,28,32,36,40,44,48,52,56,60;
energygain=2,3,3,4,4,5,5,6,6,7; 
reqp=h 
72 Mutilation The ability to read the opponent's movements increases the chance of inflicting deep wounds with even greater force. 10 woundchance=15,16,16,17,17,18,18,19,19,20;
wounddmgbon_perw=32,34,36,38,40,42,44,46,48,50 
reqp=w;
reqw=wound 
73  spl selfSecond Wind The strength of spirit allows you to quickly regain a portion of lost energy in a short time. Each subsequent use is 10% weaker than the previous one. 10 energyrestore_per=23,26,29,32,35,38,41,44,47,50; reqp=w 
75 Wolf's Instinct In fear of losing life, the chance of performing an evasive maneuver increases. 10 adrenalin_evade=25/30,30/30,35/30,40/30,45/30,50/30,55/30,60/30,65/30,70/30 reqp=h 
76  spl self friendMagic Protection Aura The divine energy around you increases the magical defense of your companions for several turns. You, yourself, only gain half of its power. 10 aura-ac_per=11@8,12@8,13@8,14@8,15@8,16@8,17@8,18@8,19@8,20@8;
aura-resall=6@8,7@8,8@8,9@8,10@8,11@8,12@8,13@8,14@8,15@8;
mana=0.3*cplvl,0.32*cplvl,0.34*cplvl,0.36*cplvl,0.38*cplvl,0.4*cplvl,0.42*cplvl,0.44*cplvl,0.46*cplvl,0.48*cplvl;
cooldown=8; 
reqp=p 
77 Burning Favour You bless your weapon, granting it additional resistance penetration, mana and critical damage. 10 critmval_f=1,2,3,4,5,6,7,8,9,10;
manabon=10,20,30,40,50,60,70,80,90,100;
resdmg=1 
reqp=p;
reqw=fire 
78  spl self friendHealing Touch Concentrating magical essence allows you to heal your own wounds or those of a chosen ally. Each successive healing is weaker, decreasing by 25% of the initial value. 10 heal_per=23,26,29,32,35,38,41,44,47,50;
mana=1.1*cplvl,1.2*cplvl,1.3*cplvl,1.4*cplvl,1.5*cplvl,1.6*cplvl,1.7*cplvl,1.8*cplvl,1.9*cplvl,2.0*cplvl;
cooldown=8; 
reqp=m 
79  spl self friendSoothing Rain Gathering mana in the form of life-giving healing energy that heals all of your team's companions. Each subsequent healing is weaker, decreasing by 25% of the initial value. The effectiveness of the healing effect is halved if you fight alone. 10 healall_per=12,14,16,18,20,22,24,26,28,30;
mana=1.1*cplvl,1.2*cplvl,1.3*cplvl,1.4*cplvl,1.5*cplvl,1.6*cplvl,1.7*cplvl,1.8*cplvl,1.9*cplvl,2.0*cplvl; 
reqp=m 
81  spl selfFirst Aid You heal yourself by bandaging wounds, momentarily granting you resistance to the effects of being incapacitated. Each subsequent healing is weaker, decreasing by 25% of the initial value. 10 bandage_per=16,17,18,19,20,21,22,23,24,25;
active_redstun=12@2,14@2,16@2,18@2,20@2,22@2,24@2,26@2,28@2,30@2;
cooldown=6;
energy=40,42,44,46,48,50,52,54,56,58; 
reqp=h 
82  spl melee sumVenom Strike Knowledge of various types of toxins allows you to increase the damage inflicted by poison and weaken the strength of the opponent's attack in the next turn. The enhanced poison lasts for 5 turns. The effect is applied after hitting the opponent. 10 poisonbon_poison-perw=90,95,100,105,110,115,120,125,130,135;
sa_per=16,17,18,19,20,21,22,23,24,25;
lowdmg_enemy=3,3,3,4,4,4,5,5,5,5;
combo-skill=1;
energy=19,20,21,22,23,25,27,29,31,33 
reqp=b;
reqw=poison 
84 Piercing Wound Proper preparation allows you to increase your effectiveness in applying deep wounds and increases their damage if applied with an offhand weapon. 10 of-wounddmgbon_perw=74,78,82,86,90,94,98,102,106,110;
woundchance=5 
reqp=b;
reqw=wound 
85  spl sumRapid Shot Without regard for the effort put into it, you immediately shoot an arrow at your enemies, which almost cannot miss. If you have executed a combination, you also restore a portion of your energy. 10 red-sa=16,17,18,19,20,21,22,23,24,25;
active_decevade_per=100;
combo_energyrestore_per=5;
combo-max=3;
cooldown=5  
reqp=h;
reqw=dis 
86  spl melee sumFrozen Sword After striking with a frost weapon, you slow down the opponent and have a chance to freeze them. The enchanted weapon also shatters the opponent's absorption. 10 slowfreeze_per=80@2,85@2,90@2,95@2,100@2,105@2,110@2,115@2,120@2,125@2;
freeze=10,11,11,12,12,13,13,14,14,15;
active_absorbdest_per=5,6,6,7,7,8,8,9,9,10;
combo-skill=1;
mana=22,24,26,28,30,32,34,36,38,40;
frostbon=0.3 
reqp=p;
reqw=frost 
87 Poisonous Arrowhead Hitting enemy's vital point, decreases their poison resistance and increases the chance their next healing will be weaker by 25%. 10 critpoison=25/25,30/25,35/25,40/25,45/25,50/25,55/25,60/25,65/25,70/25;
actdmg=1 
reqp=h;
reqw=dis,poison 
88 Quick Arrow You can perform a quick shot that reduces the time it takes for your turn by 75%. 10 fastarrow=5.5,6,6.5,7,7.5,8,8.5,9,9.5,10 reqp=h 
89  spl self friendDouble Breath Allows you to increase your whole party speed for several rounds. You get only half of the power. 10 aura-sa_per=11@8,12@8,13@8,14@8,15@8,16@8,17@8,18@8,19@8,20@8;
mana=30,35,40,45,50,55,60,65,70,75;
cooldown=6; 
reqp=t 
90 Increased Absorption Allows you to increase absorption from your equipped items and replenishes its resources with each accurate attack. 10 absorb_per=10,20,30,40,50,60,70,80,90,100;
absorbm_per=30,35,40,45,50,55,60,65,70,75;
absagain_per=2,2,3,3,4,4,5,5,6,6; 
reqp=t 
92  spl selfSun Shield Your shield radiates holy energy, increasing defense, critical hit chance, and health restoration for 5 turns. Each turn the additional armor and health restoration decrease by 20%.  10 sunshield_per=30@5,32@5,34@5,36@5,38@5,40@5,42@5,44@5,46@5,48@5;
active_crit=10@5;
mana=0.3*cplvl,0.35*cplvl,0.4*cplvl,0.45*cplvl,0.5*cplvl,0.55*cplvl,0.6*cplvl,0.65*cplvl,0.7*cplvl,0.75*cplvl;
red-sa=11,12,13,14,15,16,17,18,19,20;
cooldown=16; 
reqp=p 
94 Double Strike Tremendous dexterity in using the main weapon allows you to strike with it twice during a single turn. Bonuses are not taken into account. 10 of-thirdatt=4,6,8,10,12,14,16,18,19,20;
of-str=0.2; 
reqp=b;
reqw=1h;
reqw=h 
95  spl sumArrow with Surprise Using the main skills of a particular element strengthens the effect of the surprise shot, which weakens the opponent's attack based on accumulated combination points. This weakening effect does not combine with Emanating Arrow. 10 perdmg=11,12,13,14,15,16,17,18,19,20;
combo_lowdmg_enemy=10;
combo-max=3;
mana=12,14,16,18,20,22,24,26,28,30;
cooldown=3 
reqp=t 
96  spl sumDebilitating Wounds Knowing how to inflict Deep Wounds makes it easier for you to land the first strike and deal additional damage to your opponent based on their maximum health. 10 active_wound_per=44,48,52,56,60,64,68,72,76,80;
combo_dmg_hpp-target=2.1,2.2,2.3,2.4,2.5,2.6,2.7,2.8,2.9,3;
combo-max=3;
cooldown=5;
energy=26,28,30,32,34,36,38,40,42,44 
reqp=h;
reqw=wound 
97  spl sumDouble Shot You shoot not one, but two arrows. However, their damages are weakened. 10 energy=23,24,25,26,27,28,29,30,31,32;
lowdmg_self=25,24,23,22,21,20,18,16,14,12;
add_attacks=1;
combo-skill=1;
cooldown=3;
agi=0.2; 
reqp=h;
reqw=dis 
98 Painful Strike When an arrow hits an opponent's weak spot, causing a critical strike, the opponent's next strike will be slower. 10 critslow_per=1,1,2,2,3,4,5,6,7,8;
agi=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1; 
reqp=h;
reqw=dis 
99  spl melee sumFlaming Sword Ermos's Blessing enchants your weapon with the element of fire, causing it to deal additional damage and increase accuracy during this attack. The fiery blast sets the opponent on fire. The burning effect cannot be avoided. 10 adddmg_fire-perw=10,20,30,40,45,50,55,60,65,70;
dmg-target_fire-perw=32@2,34@2,36@2,38@2,40@2,42@2,44@2,46@2,48@2,50@2;
active_decevade_per=10;
combo-skill=1;
mana=30,36,42,48,54,61,68,75,82,89;
doublecastcost_per=100,90,80,70,60,50,40,30,20,10;
firebon=0.3 
reqp=p;
reqw=fire 
100  meleeRiposte You can parry and counter enemy parried attacks. Parries can only be performed against melee attacks. 10 parry=3.5,4,4.5,5,5.5,6,6.5,7,7.5,8;
pcontra=28,36,44,52,60,68,76,84,92,100 
reqp=b;
reqw=1h 
101 Magical Shield The magical armour becomes harder to penetrate. 10 pierceb=2,4,6,8,10,12,14,16,18,20 reqp=m 
102  splStinky Load You throw a tactical charge at the opponent, reducing their critical hit chance and armor penetration for several turns. The opponent becomes much more vulnerable to damage, so you and your allies attack them with greater force. The additional damage is unavoidable. 10 stinkbomb_crit=6.5@8,7@8,7.5@8,8@8,8.5@8,9@8,9.5@8,10@8,10.5@8,11@8;
stinkbomb_pierce=6.5@8,7@8,7.5@8,8@8,8.5@8,9@8,9.5@8,10@8,10.5@8,11@8;
taken_dmg_per=5@8,5@8,5@8,5@8,6@8,6@8,6@8,6@8,6@8,7@8;
mana=0.42*cplvl,0.44*cplvl,0.46*cplvl,0.48*cplvl,0.50*cplvl,0.52*cplvl,0.54*cplvl,0.56*cplvl,0.58*cplvl,0.6*cplvl;
cooldown=16; 
reqp=t 
103 Energizing Shock Increases your dodge chance when your health drops below adrenaline threshold. 10 adrenalin_evade=33/30,36/30,39/30,42/30,45/30,48/30,51/30,54/30,57/30,60/30;
agi=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1; 
reqp=t 
105  spl sumEnchanted Arrow The projectiles fired by you are enchanted with magic, guiding themselves towards the opponent, thus having a greater chance of landing critical hits. 10 active_crit=5,6,6,7,7,8,8,9,9,10;
active_decevade_per=16,22,28,34,40,46,52,58,64,70;
mana=13,15,17,19,21,23,25,27,29,31;
cooldown=4; 
reqp=t;
reqw=dis 
106 Survival Enemies' striking damage is reduced.  10 dmg_from_npc_per=-5.5,-6,-6.5,-7,-7.5,-8,-8.5,-9,-9.5,-10;
dmg_from_player_per=-1 
 
107 Arcane Healing Knowledge of crafting magical items allows you to gain greater power of health restoration from your equipment. 10 heal1_per=2,4,6,8,10,12,14,16,18,20 reqp=m 
108  spl melee sumWrath of Gods You can accumulate the power of your blow by blocking the opponent's attacks. Depending on the number of combination points you have, you can unleash the wrath of the gods towards the enemy, dealing imminent damage and reducting their ability to block the next attack. 10 combo_dmg_hpp-target=1.6,1.7,1.8,1.9,2.0,2.2,2.4,2.6,2.8,3.0;
sa_per=2,4,6,8,10,12,14,16,18,20;
active_decblock_per=11,12,13,14,15,16,17,18,19,20;
combo-max=3;
combo-block=1;
str1h=0.1;
energy=18,19,20,21,22,23,24,25,26,27;
cooldown=2; 
reqp=p;
reqw=sw 
109  meleePainful Injury Your blade has a chance to inflict the opponent with damage equal to 15% of the damage they have received for 3 turns. 10 injure=7,9,11,13,15,17,19,21,23,25; reqp=w 
110  spl melee sumParalyzing Strike A lightning-fast strike to a specific area of the opponent's body reduces their combat abilities in terms of damage dealt, critical hits, and armor penetration. Lowering the chance of a critical hit and armor penetration does not require an accurate attack. 10 disturb_crit=5@3;
disturb_pierce=5@3,6@3,6@3,7@3,7@3,8@3,8@3,9@3,9@3,10@3;
lowdmg_enemy=9@3,9@3,10@3,10@3,11@3,11@3,12@3,12@3,13@3,13@3;
red-sa=6,7,8,9,10,11,12,13,14,15;
energy=25,27,29,31,33,35,37,39,41,43;
cooldown=3; 
reqp=w;
reqw=sw 
111  spl selfBreathing Space You take a moment to recover your energy resources. Each subsequent use is 10% weaker than the previous one. 10 energyrestore_per=32,34,36,38,40,42,44,46,48,50; reqp=b 
112  spl melee sumCharged Sword You use a weapon enchanted with the element of lightning, which destroys the opponent's armor and shocks them for several turns. Hitting an opponent reduces his chance for block the next strike. 10 active_acdmg_per=1.4,1.7,2.0,2.3,2.6,2.9,3.2,3.5,3.8,4.1;
dmg_evade_hpp-target_light=1.5@3,1.65@3,1.8@3,1.95@3,2.1@3,2.25@3,2.4@3,2.55@3,2.7@3,2.85@3;
active_decblock_per=4,4,5,5,6,6,7,7,8,8;
combo-skill=1;
active_add_light_cumulaction=1;
mana=30,34,38,42,46,50,54,58,62,66;
doublecastcost_per=100,90,80,70,60,50,40,30,20,10;
lightbon=0.3 
reqp=p;
reqw=light 
113  spl sumCritical Empowerment By focusing on the target, you increase your chances of landing a critical hit. 10 active_crit=6@2,7@2,8@2,9@2,10@2,11@2,12@2,13@2,14@2,15@2;
energy=16,18,20,23,26,29,33,37,41,45;
combo-crit=1;
cooldown=2; 
reqp=h;
reqw=dis 
119 Power Endurance Energy and mana endurance is heightened, increasing their resistance to destruction. 10 reddest_per=2,4,6,8,10,12,14,16,18,20;
dmg_from_player_per=-3 

 
120 Enhanced Armor Your knowledge of armory craft makes your armor harder to destroy. 10 redacdmg_per=-3,-6,-9,-12,-15,-18,-21,-24,-27,-30;
dmg_from_player_per=-2 
 
123  splHoarfrost You perform a spell of magical frost summoning, which slows down your enemies. 10 allslow_per=9.5@8,10@8,10.5@8,11@8,11.5@8,12@8,12.5@8,13@8,13.5@8,14@8;
mana=0.55*cplvl,0.59*cplvl,0.63*cplvl,0.67*cplvl,0.71*cplvl,0.75*cplvl,0.79*cplvl,0.83*cplvl,0.87*cplvl,0.91*cplvl; 
reqp=m 
125 Rush A critical hit allows you to overcome your limitations, giving you a 25% chance to speed up your movements for 3 turns. 10 critsa=11/25,12/25,13/25,14/25,15/25,16/25,17/25,18/25,19/25,20/25;
of-str=0.1 
reqp=b;
reqw=h 
127  spl melee sumWhirling Blades You start a spinning blade dance, during which you attack the opponent and injure up to 3 random enemies within the line of the attacker and the attacked. Passively, your basic attacks have a chance to injure adjacent enemies with a single blow. In addition, monsters deal reduced damage to you. 10 dmg-swing_absolute-perw=72,74,76,78,80,82,84,86,88,90;
swing=11,12,13,14,15,16,17,18,19,20;
dmg_from_npc_per=-1,-2,-3,-4,-5,-6,-7,-8,-9,-10;
energy=11,12,13,14,15,16,17,18,19,20;
cooldown=2; 
reqp=b;
reqw=1h 
129  spl melee sumInsidious Hit Executing the correct combination deals additional unavoidable damage. This ability makes it easier to apply the first Deep Wound stack, and when mastered, it becomes impossible to miss with it. 10 energy=23,26,29,32,35,38,41,44,47,50;
cooldown=4;
combo-max=3;
active_decevade_per=0,0,0,0,0,0,0,0,0,100;
combo_dmg_hpp-target=2.4,2.6,2.8,3.0,3.2,3.4,3.6,3.8,4,4.2;
active_wound_per=44,48,52,56,60,64,68,72,76,80 
reqp=b;
reqw=wound 
130  spl melee sumCharge You perform a spectacular charge, increasing your speed during several subsequent attacks. 10 sa2_per=9.5@8,10@8,10.5@8,11@8,11.5@8,12@8,12.5@8,13@8,13.5@8,14@8;
cooldown=8;
energy=0.25*cplvl 
reqp=w 
131 Determination Fast learning allows you to delve into many fields, enabling you to understand how enemies can harm you using poisons and deep wounds. 10 act=8,11,14,17,20,23,26,29,32,35;
woundred=12,14,16,18,20,22,24,26,28,30 
reqp=m 
166 Weakening A faint wave of magical disturbance ripples through the enemies, disrupting the flow of power and causing health restoration to weaken. 10 heal_per-enemies=-6,-7,-8,-9,-10,-11,-12,-13,-14,-15; reqp=m 
167 Quarterstaff Mastery Your critical hits slow down the next attack of the opponent. 10 critslow_per=1,2,3,4,5,6,7,8,9,10; reqp=m 
168 Critical Hit You develop the skill of targeting the opponent's vital points, increasing your chances of dealing critical damage. 10 crit=4,4.5,5,5.5,6,6.5,7,7.5,8,8.5; 
 
173 Injury You increase the chance of causing additional wounds to the opponent. This ability takes away 15% of the opponent's life from the damage they received for 3 turns. 10 injure=3,6,9,12,15,18,21,24,27,30; reqp=h 
174 Frost Insensitivity Your knowledge of magic allows you to better understand the nature of the cold element. The damage received from this element is reduced, and the arrows enchanted by you pierce through enemies with cold. 10 resfrost=1,1,2,2,3,3,4,4,5,5;
pierce=1,1,1,1,2,2,2,2,3,3;
frostbon=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1; 
reqp=t;
reqw=frost 
178  spl sumDiamond Arrow You use arrows with very hard tips, increasing your attack damage. Additionally, the accuracy of your shots is improved while using this ability. 10 adddmg_physical-perw=5,6,7,8,9,10,11,12,13,14;
active_decevade_per=11,12,13,14,15,16,17,18,19,20;
active_decblock_per=11,12,13,14,15,16,17,18,19,20;
energy=24,25,26,27,28,29,30,31,32,33;
combo-skill=1;
cooldown=4 
reqp=h;
reqw=dis 
179 Remedy Allows you to be partly resistant to magical damages. 10 resfire=1,2,3,4,5,6,7,8,9,10;
resfrost=1,2,3,4,5,6,7,8,9,10;
reslight=1,2,3,4,5,6,7,8,9,10 
reqp=h 
180 Rage Surge When critically attacked, you enhance the strength of your next attack by 10%. Additionally, if your health falls below the adrenaline threshold, all energy-draining effects become less effective against you. 10 rage=1,1,1,1,1,2,2,2,2,2;
adrenalin_reddest=32/50,34/50,36/50,38/50,40/50,42/50,44/50,46/50,48/50,50/50 
reqp=h;
reqw=wound 
181 Survival Course Thanks to this training, you become resistant to poisons and deep wounds. 10 act=7,9,11,13,15,17,19,21,23,25;
woundred=16,17,18,19,20,21,22,23,24,25; 
reqp=h 
182  spl sumCritical Power You perform an attack that increases your chances of landing a critical hit for several upcoming turns. 10 active_crit=10@3,11@3,12@3,13@3,14@3,15@3,16@3,17@3,18@3,19@3;
mana=0.25*cplvl,0.3*cplvl,0.35*cplvl,0.4*cplvl,0.45*cplvl,0.5*cplvl,0.55*cplvl,0.6*cplvl,0.65*cplvl,0.7*cplvl;
cooldown=4; 
reqp=m 
183  meleeCritical Slowdown Mastery in hitting vital points causes critical hits to slow down the opponent's next attack. 10 critslow_per=6,7,8,9,10,11,12,13,14,15; reqp=w;
reqw=sw 
184 Adaptation Repeatedly combating poison in your body allows you to develop resistance to this type of damage. 10 act=12,14,16,18,20,22,24,26,28,30;
woundred=3,6,9,12,15,18,21,24,27,30; 
reqp=w 
185 Power of the Righteous You feel the power of celestial force, allowing you to increase your energy and mana pool, as well as their turn-based regeneration. 10 energybon=5,10,15,20,25,30,35,40,45,50;
energygain=2,3,3,4,4,5,5,6,6,7;
manabon=15,30,45,55,65,75,85,90,95,100;
manastr=0.05,0.08,0.1,0.12,0.14,0.16,0.18,0.20,0.22,0.24;
managain=2,4,6,8,9,10,11,12,13,14; 
reqp=p 
186  melee sumFocus on the Target Your weapon hits the opponent with perfect accuracy, reducing their chance to dodge. 10 decevade_per=2,2.5,3,3.5,4,4.5,5,6,7,8 reqp=p;
reqw=1h 
187 Divine Protection Your armor is blessed in the name of the holy cause, increasing the reduction of damage from deep wounds and poisons. 10 act=12,14,16,18,20,22,24,26,28,30;
woundred=12,14,16,18,20,22,24,26,28,30 
reqp=p 
188  splProvocative Shout You shout a provocative cry that draws the enemy's attention to you for the next two turns. Provoked opponents have lower attack and defense effectiveness. 10 shout=6@3,7@3,7@3,8@3,8@3,9@3,9@3,10@3,10@3,10@3;
active_decblock_per-enemies=5@5,6@5,6@5,7@5,7@5,8@5,8@5,9@5,9@5,10@5;
alllowdmg=1@5,1@5,2@5,2@5,3@5,3@5,4@5,4@5,5@5,5@5;
red-sa=6,7,8,9,10,11,12,13,14,15;
energy=5,6,7,8,9,10,11,12,13,14 
reqp=w;
reqw=sh 
189  melee selfParry Your defense significantly increases thanks to your ability to parry attacks. You can only parry melee attacks. 10 parry=0.5,1,1.5,2,2.5,3,3.5,4,4.5,5; reqp=p;
reqw=1h 
190 Frosty Parade Frost attacks slow the opponent down until the end of the fight. 10 critmval_c=1,2,3,4,5,6,7,8,9,10;
slow=0.22*cplvl,0.24*cplvl,0.26*cplvl,0.28*cplvl,0.30*cplvl,0.32*cplvl,0.34*cplvl,0.36*cplvl,0.38*cplvl,0.40*cplvl 
reqp=p;
reqw=frost 
191  spl selfSilvery Glow You heal yourself for every accumulated combination point. Spell's magic triggers a temporary increase in damage dealt and restoration of energy. The additional damage also enhances critical hits. 10 perdmg=10@8,10@8,10@8,10@8,10@8,10@8,10@8,10@8,10@8,10@8;
en-regen=2@8,2@8,2@8,2@8,2@8,3@8,3@8,4@8,4@8,5@8;
combo_heal_per=5,5.5,6,6.5,7,8,9,10,11,12;
combo-max=3;
cooldown=8;
mana=0.80*cplvl,0.85*cplvl,0.9*cplvl,0.95*cplvl,1.0*cplvl,1.15*cplvl,1.3*cplvl,1.45*cplvl,1.6*cplvl,1.75*cplvl 
reqp=p 
192  spl selfPower Restoration A unique ability to regenerate lost mana and energy points. Every use is 10% weaker than the previous one. 10 manarestore_per=23,26,29,32,35,38,41,44,47,50;
energyrestore_per=23,26,29,32,35,38,41,44,47,50; 
reqp=t 
193 Fire Marksmanship Enchanting your ranged weapon with magic increases the critical strike damage from fire and your absorption's effectiveness against ranged damage. It also boosts fire damage, based on your intellect, and strenghtens your equipment's health restoration. 10 critmval_f=6,7,8,9,10,11,12,13,14,15;
heal1_per=5,6,6,7,7,8,8,9,9,10;
absorbd=11,12,13,14,15,16,17,18,19,20;
firebon=0.1,0.12,0.12,0.14,0.14,0.16,0.16,0.18,0.18,0.2 
reqw=fire;
reqp=t 
194 Lighting Marksmanship Enchanting your ranged weapon with magic increases the critical strike damage from lightning and increases armor penetration on critical hits with armor pierce. It also boosts lightining damage based on your intellect. 10 critmval_l=6,7,8,9,10,11,12,13,14,15;
critpierce_per=35,40,45,50,55,60,65,70,75,80;
lightbon=0.1,0.12,0.12,0.14,0.14,0.16,0.16,0.18,0.18,0.2; 
reqp=t;
reqw=light 
195 Ice Marksmanship Enchanting your ranged weapon with magic increases the critical strike damage from frost and critical hit's chance. It also boosts frost damage, based on your intellect, and strenghtens your equipment's health restoration. 10 critmval_c=6,7,8,9,10,11,12,13,14,15;
crit=1,1,2,2,3,3,4,4,5,5;
heal1_per=5;
frostbon=0.1,0.12,0.12,0.14,0.14,0.16,0.16,0.18,0.18,0.2; 
reqp=t;
reqw=frost 
196 Vitality Increasing your strength allows you to withstand more damage from enemies. 10 hpbon=0.5,0.8,1.1,1.4,1.7,2,2.3,2.6,2.9,3.2; reqp=p 
197  spl melee sumDistracting Strike You strike the opponent with an unprecedented force, reducing their combat capabilities in terms of damage dealt, critical hits, and armor penetration. The reduction in critical hit and armor penetration chances does not require a precise attack. 10 disturb_crit=5,6,6,7,7,8,8,9,9,10;
disturb_pierce=15,16,16,17,17,18,18,19,19,20;
lowdmg_enemy=14@2,14@2,15@2,15@2,16@2,16@2,17@2,17@2,18@2,18@2;
adddmg_physical-perw=20,23,25,27,29,31,33,35,37,39;
energy=22,23,24,25,26,28,30,32,34,36;
combo-skill=1; 
reqp=p;
reqw=sw 
198 Fortitude You become more resilient, which allows you to reduce the effects of slow spells caused by enemy items, frost magic and poison, and shortens the duration of incapacitation caused by stun or freeze effects. 10 redslow=23,26,29,32,35,38,41,44,47,50;
redstun=6,7,8,9,10,11,12,13,14,15;
ac2_per=3 
reqp=p 
199  spl self friendHealing Aura You send forth a wave of holy light that heals your allies in the party. Each subsequent healing is weaker, decreasing by 25% of the initial value. The effectiveness of the healing effect is halved if you fight alone. 10 healall_per=12,14,16,18,20,22,24,26,28,30;
mana=1.00*cplvl,1.05*cplvl,1.10*cplvl,1.15*cplvl,1.20*cplvl,1.25*cplvl,1.30*cplvl,1.35*cplvl,1.40*cplvl,1.45*cplvl; 
reqp=p 
200 Gerdeth's Grace The blessing of the goddess Gerdeth increases the health restored by items in your inventory and reduces the effectiveness of projectiles fired at you. 10 heal1_per=6,7,8,9,10,11,12,13,14,15;
arrowblock=3 
reqp=p 
201 Divine Protection The grace of the heavens intervenes when you receive critical hit, increasing your physical damage for 3 turns. Learning this skill also allows you to hit your opponent more often. 10 rage_3turns=16,17,18,19,20,21,22,23,24,25;
decevade_per=1,1,2,2,3,3,4,4,5,5;
str1h=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1 
reqp=p 
202  spl self friendShocking Shield You shield yourself with a shocking shield, reflecting a portion of the received damage (from 6% to 14%) back at the enemy and slowing them down for one turn. The slowdown does not combine with the Burning Barrier, Ice Barrier, or Electric Barrier. The power of the shocking shield also provides resistance to poisons. 10 lightshield_per=6@8,6@8,7@8,7@8,8@8,8@8,9@8,9@8,10@8,10@8;
antidote=5@8,6@8,6@8,7@8,7@8,8@8,8@8,9@8,9@8,10@8;
energy=30,32,34,36,38,40,42,44,46,48;
cooldown=8 
reqp=p 
203  spl melee sumVicious Attack You deliver a powerful blow that increases the damage dealt and inflicts unpreventable damage over time. 10 adddmg_physical-perw=12,14,16,18,20,22,24,26,28,30;
dmg_evade_hpp-target=1.1@8,1.2@8,1.3@8,1.4@8,1.5@8,1.6@8,1.7@8,1.8@8,1.9@8,2.0@8;
combo-skill=1;
cooldown=16;
energy=15,17,19,21,23,25,27,29,31,33 
reqp=w 
204  spl melee sumInstant Hit You run forward, which makes your attack faster and stronger. 10 sa_per=13,16,19,22,25,28,31,34,37,40;
adddmg_physical-perw=6,7,8,9,10,11,12,13,14,15;
energy=16,18,20,22,24,26,28,30,32,34;
combo-skill=1;
str1h=0.2; 
reqp=w;
reqw=sw 
205 Bloodlust You rush into the whirl of battle, and with each critical hit, you recover a portion of your energy. 10 engback=8,9,10,11,12,13,14,15,16,17; reqp=w;
reqw=sw 
206  spl selfShield Cover Quickly taking cover behind a shield allows you to heal based on the accumulated combination points, and the armor gained through the shield is increased for one turn. Taking cover behind the shield also provides greater resistance to stun effects. Your allies become more motivated to defend you and gain an increased chance of landing critical hits. However, the effect does not increase the chance of secondary critical hits. You only gain half of the increased critical hit chance. 10 acshield_per=150,160,170,180,190,200,210,220,230,240;
active_block_per=11,12,13,14,15,16,17,18,19,20;
active_redstun=50@2;
active_crit-allies=7@2;
combo_heal_per=1.2,1.2,1.3,1.3,1.4,1.4,1.5,1.5,1.6,1.6;
combo-max=5;
energy=11,12,13,14,15,16,17,18,19,20 
reqp=w;
reqw=sh 
207 Mighty Blow Makes your melee weapon critical strikes stronger. 10 critval=1,2,3,4,5,6,7,8,9,10;
str1h=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1;
str2h=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1 
reqp=w 
208 Strong Protection Sharpened senses allow you to increase your chance of hitting your target, blocking with your shield, and blocking arrows. In addition, you earn combo points for every attack you block. 10 blok_per=1,1.5,2,2.5,3,3.5,4,4.5,5,5.5;
arrowblock=1,1,2,2,3,3,4,4,5,5;
combo-block=1;
decevade_per=3 
reqp=w;
reqw=sh 
209  spl melee sumRapid Strike At the cost of energy, you deliver a stronger and faster strike. 10 sa_per=13,16,19,22,25,28,31,34,37,40;
adddmg_physical-perw=6,7,8,9,10,11,12,13,14,15;
energy=13,16,19,22,25,28,31,34,37,40;
combo-skill=1;
str1h=0.2 
reqp=b;
reqw=1h 
210  spl melee sumSpirited Attack Your attack is aggressive, which destroys your enemy's armor. 10 active_acdmg_per=4.2,4.4,4.6,4.8,5.0,5.2,5.4,5.6,5.8,6.0;
sa_per=11,12,13,14,15,16,17,18,19,20;
combo-skill=1;
energy=15,17,19,21,23,25,27,29,31,33 
reqp=b;
reqw=1h 
211 Treacherous Cut A well-aimed attack with your main weapon results in the opponent taking severe damage from the wound. This ability, for 3 turns, drains the opponent's life by 15% of the damage they have taken. 10 injure=2,4,6,8,10,12,14,16,18,20;
str1h=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1; 
reqp=b;
reqw=1h 
212  spl self friendFury In the heat of battle, your frenzy affects all allies, increasing the damage they deal and the power of their critical strikes. You, however, only gain half the damage boost. 10 critval-allies=26@8,27@8,28@8,29@8,30@8,31@8,32@8,33@8,34@8,35@8;
critmval-allies=26@8,27@8,28@8,29@8,30@8,31@8,32@8,33@8,34@8,35@8;
perdmg-allies=5@8,6@8,6@8,7@8,7@8,8@8,8@8,9@8,9@8,10@8;
energy=30,32,34,36,38,40,42,44,46,48;
cooldown=8; 
reqp=b; 
213 Concentration Thanks to demanding training, you can increase your base amount of energy and recover a portion of it every turn. 10 energybon=24,28,32,36,40,44,48,52,56,60;
energygain=2,3,3,4,4,5,5,6,6,7; 
reqp=b 
214 Fluidity of Movements Your movements become smoother, effectively neutralizing slowing effects caused by the opponent's equipment, making it easier for you to evade incoming attacks. 10 redslow=23,26,29,32,35,38,41,44,47,50;
evade_per=4,5,6,7,8,9,10,11,12,13; 
reqp=b 
215 Easy Dodge Your freedom of movement allows you to develop a natural ability to dodge blows. 10 evade_per=3,4,5,6,7,8,9,10,11,12 reqp=t 
216 Call of Blood Seeing the power of your critical attacks, you restore a portion of your energy. 10 engback=7,8,9,10,11,12,13,14,15,16;
str1h=0.1 
reqp=b;
reqw=1h 
217  spl sumWild Fervor You gather momentum, speeding up for a short moment, during which you shoot arrows with greater force and increases your elemental resistances. Subsequent shots fired by you will deal more damage and also enhance critical hits. 10 sa_per=15,16,17,18,19,20,21,22,23,24;
perdmg=3.5@8,4@8,4.5@8,5@8,5.5@8,6@8,6.5@8,7@8,7.5@8,8@8;
resfire_per=10@8;
resfrost_per=10@8;
reslight_per=10@8;
cooldown=8;
energy=26,30,34,38,42,46,50,54,58,62 
reqp=h 
218 Deliverance Combat experience allows you to instinctively reduce the level of slowdown (coming from enemy items, poison, cold magic) and incapacitation effects. 10 redslow=32,34,36,38,40,42,44,46,48,50;
agi=0.1; 
reqp=h 
219  splVenomous Blast Using your knowledge of toxins, you can spread a poisoned cloud across the battlefield, weakening your opponent’s healing abilities. 10 lowheal_per-enemies=21@8,22@8,23@8,24@8,25@8,26@8,27@8,28@8,29@8,30@8;
cooldown=8;
energy=21,22,23,24,25,26,27,28,29,30 
reqp=b 
220  spl selfMeditation You take a moment to recover your energy reserves. Each subsequent use is 10% weaker than the previous one. 10 energyrestore_per=23,26,29,32,35,38,41,44,47,50; reqp=h 
221 Killing Blow Killer instinct allows you to deal higher damage during critical hits with your main weapon. 10 critval=1,2,3,4,5,6,7,8,9,10;
str1h=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1; 
reqp=b;
reqw=1h 
222  spl melee sumSuppression By executing a combination of fast strikes, you can significantly reduce the damage from an incoming enemy attack. 10 sa2_per=8@2,9@2,10@2,11@2,12@2,13@2,14@2,15@2,16@2,17@2;
combo_lowdmg_enemy=10;
combo-max=3;
energy=18,20,22,24,26,28,30,32,34,36;
cooldown=2; 
reqp=b 
223  spl melee sumDistracting Attack During an attack, you emit a terrifying scream that reduces the enemy's chances of landing a critical hit and penetration, as well as decreases their attack. The reduction in critical hit and penetration chances does not require precise targeting. 10 disturb_crit=5,6,6,7,7,8,8,9,9,10;
disturb_pierce=5,6,6,7,7,8,8,9,9,10;
lowdmg_enemy=12@2;
sa_per=5,6,7,8,9,10,11,12,13,14;
combo-skill=1;
energy=16,17,18,19,20,22,24,26,28,30 
reqp=b;
reqw=1h 
224  spl melee sumBlackout You perform a deadly cutting move that disrupts the opponent's focus, depleting their energy reserves. 10 energyout=3@5,3@5,4@5,4@5,5@5,5@5,6@5,6@5,7@5,7@5;
dmg-target_absolute=3*cplvl,3.5*cplvl,4*cplvl,4.5*cplvl,5*cplvl,5.5*cplvl,6*cplvl,6.5*cplvl,7*cplvl,7.5*cplvl;
combo-skill=1;
cooldown=12 
reqp=b;
reqw=1h 
225  meleePainful Blow You know exactly where to aim, so you can easily slow down the next attack of the opponent with each critical hit. 10 critslow_per=1,2,3,4,5,6,7,8,9,10;
str1h=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1; 
reqp=b;
reqw=1h 
226 Callousness Increases your natural poison and deep wound resistance. 10 act=2,4,6,8,10,12,15,18,21,25;
woundred=12,14,16,18,20,22,24,26,28,30; 
reqp=t 
227 Adrenaline In the fear for your own life, the speed of your attacks drastically increases. The condition for this ability to activate is having your health below the adrenaline threshold. 10 adrenalin_sa=11/30,12/30,13/30,14/30,15/30,16/30,17/30,18/30,19/30,20/30;
of-str=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1; 
reqp=b 
228 Frenzy After receiving damage from a critical hit, your next three attacks will deal increased physical damage. 10 rage_3turns=1,2,3,4,5,6,7,8,9,10 reqp=b 
229 Black Blood If your weapon is poisoned, you have a 25% chance for weakening your opponent's round healing and you expose their poison vulnerability once you hit them critically. 10 critpoison=5/25,10/25,15/25,20/25,25/25,30/25,35/25,40/25,45/25,50/25;
actdmg=1 
reqp=b;
reqw=poison 
230 Barkskin Resistance to magical damage is slightly increased. 10 resfire=1,2,3,4,5,6,7,8,9,10;
resfrost=1,2,3,4,5,6,7,8,9,10;
reslight=1,2,3,4,5,6,7,8,9,10 
reqp=b 
231  spl sumDebilitating Arrow An arrow that takes away a portion of the opponent's maximum health. 10 combo_dmg_hpp-target=2.1,2.2,2.3,2.4,2.5,2.6,2.7,2.8,2.9,3.0;
combo-max=3;
energy=22,24,25,27,28,30,31,33,34,36;
cooldown=5; 
reqp=t 
232  spl sumPoison Arrow You strengthen the poison soaked into your arrow, increasing the damage it deals for 5 turns. The next attack from an enemy affected by this toxin will be weakened. 10 poisonbon_poison-perw=134,138,142,146,150,154,158,162,166,170;
energy=25,27,29,31,33,35,37,39,41,43;
lowdmg_enemy=7,7,7,8,8,8,9,9,9,10;
combo-skill=1 
reqp=h;
reqw=dis,poison 
233 Elemental Protection Ritual Knowledge of magic allows you to better understand the nature of the element. Magical damage received is reduced. 10 resfire=6,7,8,9,10,11,12,13,14,15;
resfrost=6,7,8,9,10,11,12,13,14,15;
reslight=6,7,8,9,10,11,12,13,14,15; 
reqp=t 
234 Energy Enhancement Your training in willpower allows you to increase your maximum energy and restore a portion of it each turn. 10 energybon=15,20,25,30,35,40,45,50,55,60;
energygain=3,4,4,5,5,6,6,7,7,8 
reqp=w 
235 Natural Dodge Your sharpened senses allow you to increase your evasion. 10 evade_per=3,4,6,7,8,10,11,12,14,15 reqp=h 
236 Toxic Fumes Until the toxin remains in the bodies of your enemies, the power of any damage they deal is reduced. 10 poison_lowdmg_per-enemies=3,4,5,6,7,8,8.5,9,9.5,10 reqp=b;
reqw=poison 
237  spl selfFirst Aid Survival instinct allows you to heal minor wounds and temporarily become immune to magical damage. Each successive healing is weaker, decreasing by 25% of the initial value. 10 bandage_per=16,17,18,19,20,21,22,23,24,25;
resfire_per=13@2,16@2,19@2,22@2,25@2,28@2,31@2,34@2,37@2,40@2;
resfrost_per=13@2,16@2,19@2,22@2,25@2,28@2,31@2,34@2,37@2,40@2;
reslight_per=13@2,16@2,19@2,22@2,25@2,28@2,31@2,34@2,37@2,40@2;
cooldown=8;
energy=40,42,44,46,48,50,52,54,56,58 
reqp=b 
238  spl friendPurification You blow into the horn, rapidly cleansing your allies from stuns and damage-over time effects. 10 removestun-allies=1;
removedot-allies=1;
red-sa=2,4,6,8,10,12,14,16,18,20;
energy=50,47,44,41,38,35,32,29,26,23 
reqp=h 
239  spl sumDouble Hit You shoot not one, but two arrows, however, their damage is weakened. 10 energy=25,26,27,28,29,30,31,32,33,34;
lowdmg_self=16,15,14,13,12,11,10,9,8,7;
add_attacks=1;
cooldown=3;
combo-skill=1;
agi=0.2 
reqp=t;
reqw=dis 
240 Comfortable Outfits Thanks to your unique ability, your bonus attack speed in your items is faster. 10 sa-clothes=1,2,3,4,5,6,7,8,9,10;
redslow=18,21,24,27,30,33,36,39,42,45 
reqp=t 
241 Toxic Shock All poisoned enemies deal reduced damage to you and your allies (also works on special attacks). The effect applies to all party members who have attacks with poison. 10 poison_lowdmg_per-enemies=3,4,5,6,7,8,8.5,9,9.5,10;
combo-pierce=1; 
reqp=h;
reqw=dis,poison 
242 Cursed Equipment Dark whispers and cursed symbols disrupt your opponents' magical attributes, weakening health restoration they provides.  10 heal_per-enemies=-1,-2,-3,-4,-5,-6,-7,-8,-9,-10; reqp=t 
243 Power Focus Huge focus of your will allows you to increase your energy, mana and their round restoration. 10 energybon=5,10,15,20,25,30,35,40,45,50;
energygain=2,3,3,4,4,5,5,6,6,7;
manabon=25,35,45,55,65,75,85,90,95,100;
manastr=0.05,0.08,0.1,0.12,0.14,0.16,0.18,0.20,0.22,0.24;
managain=2,4,6,8,9,10,11,12,13,14; 
reqp=t 
244  splEmanating Arrows Firing invisible, magic-infused shots between enemies that reduce the critical strikes of all enemies for several turns. 10 critval-enemies=-12@8,-14@8,-16@8,-18@8,-20@8,-22@8,-24@8,-26@8,-28@8,-30@8;
critmval-enemies=-12@8,-14@8,-16@8,-18@8,-20@8,-22@8,-24@8,-26@8,-28@8,-30@8;
mana=0.33*cplvl,0.36*cplvl,0.39*cplvl,0.42*cplvl,0.45*cplvl,0.48*cplvl,0.51*cplvl,0.54*cplvl,0.57*cplvl,0.6*cplvl;
cooldown=8; 
reqp=t;
reqw=dis 
245 Tearing Arrow The arrows you shoot are aimed at the weak points in the opponent's armor. This increases your chance to deal a deep wound and enhances its effect.  10 wounddmgbon_perw=46,49,52,55,58,61,64,67,70,73;
woundchance=1,2,3,4,5,5,6,6,7,7;
combo-wound=1; 
reqp=h;
reqw=dis,wound 
246  spl sumElemental Fusion Using main skills of the elements allows you to release a combined power to inflict increased damage on your enemy. 10 combo_dmg_hpp-target=2.1,2.2,2.3,2.4,2.5,2.6,2.7,2.8,2.9,3.0;
combo-max=4;
mana=25,29,33,37,41,45,49,53,57,61; 
reqp=m;
reqw=orb 
247  spl sumStrangling Missile Focusing magical power, you direct a projectile towards the enemy, reducing the strength of their attacks. 10 lowdmg_enemy=5@3,5.5@3,6@3,6.5@3,7@3,7.5@3,8@3,8.5@3,9@3,9.5@3;
combo-skill=1;
mana=24,26,28,30,33,37,41,47,53,60; 
reqp=m 
248  spl self friendCalming Coolness The whiff of magical energy heals you or a chosen ally. Each successive healing is weaker, decreasing by 25% of the initial value. 10 heal_per=23,26,29,32,35,38,41,44,47,50;
cooldown=8;
mana=1.00*cplvl,1.05*cplvl,1.10*cplvl,1.15*cplvl,1.20*cplvl,1.25*cplvl,1.30*cplvl,1.35*cplvl,1.40*cplvl,1.45*cplvl 
reqp=t 
249  spl selfIncantation You quietly recite a canon, which allows you to restore some of your mana and energy. Each subsequent use is 10% weaker than the previous one. 10 manarestore_per=23,26,29,32,35,38,41,44,47,50;
energyrestore_per=23,26,29,32,35,38,41,44,47,50; 
reqp=p 
250 Critical Fire Power Critical fire damage deals more damage, and the chance for it to occur is increased if it hits an enemy with less than 20% health. The increased chance for critical hits cannot be diminished by other spells or the opponent's level advantage. 10 critmval_f=3,6,9,12,15,18,21,24,27,30;
lastcrit=6/20,8/20,10/20,12/20,14/20,16/20,18/20,20/20,22/20,24/20;
parry=2;
firebon=0.15,0.18,0.18,0.21,0.21,0.24,0.24,0.27,0.27,0.3 
reqw=fire;
reqp=p 
251 Critical Lightning Power Critical lightning damage deals more damage. In addition, you can pierce through enemy armor and the duration of the stun effect is shorter. 10 critmval_l=3,6,9,12,15,18,21,24,27,30;
pierce=1,1,2,2,3,3,4,4,5,5;
lightbon=0.15,0.18,0.18,0.21,0.21,0.24,0.24,0.27,0.27,0.3 
reqp=p;
reqw=light 
252 Critical Ice Power Critical hits from cold magic occur more frequently, deal more damage, and have a 25% chance of reducing the healing effects granted by the target’s equipment. 10 critmval_c=3,6,9,12,15,18,21,24,27,30;
critpoison=45/25,50/25,55/25,60/25,65/25,70/25,75/25,80/25,85/25,90/25;
crit=1,1,2,2,3,3,4,4,5,5;
frostbon=0.15,0.18,0.18,0.21,0.21,0.24,0.24,0.27,0.27,0.3 
reqp=p;
reqw=frost 
253 Eagle Claws Frequent targeting of vital points has allowed you to develop the ability to deal greater critical damage with ranged weapons. Your attacks always slow your opponent down. 10 slow=0.44*cplvl,0.48*cplvl,0.52*cplvl,0.56*cplvl,0.60*cplvl,0.64*cplvl,0.68*cplvl,0.72*cplvl,0.76*cplvl,0.80*cplvl;
critval=6,7,8,9,10,11,12,13,14,15;
agi=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1 
reqp=h;
reqw=dis 
254  spl sumViolent Shot Your projectile will be fired in a significantly shorter time, affecting the speed of reloading the next ammunition. 10 red-sa=14,15,16,17,18,19,20,21,22,23;
energy=30,31,32,33,34,36,38,40,42,44;
cooldown=5; 
reqp=t;
reqw=dis 
255 Crushing Arrowheads Your ability to improve the tips increases the chance of piercing the enemy's armor. Additionally, you can perform a quick shot that shortens the duration of your turn by 75%. Critical hits you inflict accumulate combination points. 10 fastarrow=1,1.5,2,2.5,3,3.5,4,4.5,5,5.5;
pierce=3,4,5,6,7,8,8.5,9,9.5,10;
combo-crit=1;
agi=0.1 
reqp=t;
reqw=dis 
256 Art of Concentration Your exceptional focus increases the effectiveness of your shots and allows you to recover from the stun effect more quickly. 10 decevade_per=1,1,2,2,3,3,4,4,5,5;
redstun=13,16,19,22,25,28,31,34,37,40;
agi=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1; 
reqp=h;
reqw=dis 
257 Intensified Barrage When you see your opponent faltering with low health, you deliver a powerful finishing blow that deals extra damage, ensuring their defeat. 10 vulture_perw=9,10,11,12,13,14,15,16,17,18;
agi=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1; 
reqp=t;
reqw=dis 
258 Discharging Missle You learn the art of delivering discharging projectiles, which are significantly harder to block. 10 decblock_per=2,3,4,5,6,7,8,9,10,11 reqp=m 
259 Persistence Taking damage, dealing with toxins, and deep wounds in your body allow you to develop immunity to them and increase your ability to dodge projectiles. 10 act=6,7,8,9,10,11,12,13,14,15;
woundred=2,4,6,8,10,12,14,16,18,20;
evade_per=1,1,1,1,2,2,2,2,3,3; 
reqp=b 
260 Fire Insensitivity Your understanding of fire magic allows you to better comprehend the nature of the fire element. You receive reduced damage from fire and your absorption abilities are more resistant to destruction. 10 resfire=1,1,2,2,3,3,4,4,5,5;
redabdest_per=30,35,40,45,50,55,60,65,70,75;
firebon=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1 
reqp=t;
reqw=fire 
261 Lightning Insensitivity Your knowledge of lightning magic allows you to better understand the nature of the lightning element. You receive reduced damage from this element, and the damage you deal to enemies is increased if it is not reduced. 10 reslight=1,1,2,2,3,3,4,4,5,5;
crush_dmg_physical=1/60,2/60,3/60,4/60,5/60,6/60,7/60,8/60,9/60,10/60;
lightbon=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1; 
reqp=t;
reqw=light 
262 Frosty Icicles The lethally sharp ice projectiles you create can penetrate the enemy's armor. Critical hits with ice magic accumulate combination points. 10 pierce=1,1,2,2,3,3,4,4,5,5;
combo-crit=1;
frostbon=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1; 
reqp=m;
reqw=frost 
263 Constitution Increases amount of health points, allows you to receive enemy's attacks for longer period of time. 10 hp=3*cplvl,6*cplvl,9*cplvl,12*cplvl,15*cplvl,18*cplvl,21*cplvl,24*cplvl,27*cplvl,30*cplvl;  
264  splMark of the Beast You make a mark on your enemy's skin, which increases their received damage for few rounds. Using this skill requires more time. 10 taken_dmg_per-all=6@8,7@8,8@8,9@8,10@8,11@8,12@8,13@8,14@8,15@8;
red-sa=-35;
energy=30,32,34,36,38,40,42,44,46,48;
cooldown=8 
reqp=h 
265 Arrows of Destruction Critical hits that penetrated the opponent's armor enhance the possessed armor destruction ability. You also have a greater chance of inflicting a deep wound. 10 critpierce_per=55,60,65,70,75,80,85,90,95,100;
woundchance=1,1,1,2,2,2,3,3,3,3 
reqp=h;
reqw=wound 
266  spl selfInner Peace You create a shield around yourself that absorbs all the damage taken. 10 immunity_to_dmg=1@2;
cooldown=12;
mana=1.75*cplvl,1.7*cplvl,1.65*cplvl,1.6*cplvl,1.55*cplvl,1.5*cplvl,1.45*cplvl,1.4*cplvl,1.35*cplvl,1.3*cplvl; 
reqp=m;
reqw=orb 
267 Ambush Proper preparation for an attack makes it easier to hit your opponent. 10 decevade_per=0.5,1,1.5,2,2.5,3,3.5,4,4.5,5 reqp=b 
268 Healthy as Horse Proper training allows you to increase maximum health, resistance to damage, and the effectiveness of life restoration from healing items. This boost does not apply to items with percentage-based or full healing. 10 hp=1.5*cplvl,3*cplvl,4.5*cplvl,6*cplvl,7.5*cplvl,9*cplvl,10.5*cplvl,12*cplvl,13.5*cplvl,15*cplvl;
healpower=5,10,15,20,25,30,35,40,45,50;
dmg_from_player_per=-1,-1,-1,-2,-2,-2,-3,-3,-3,-4 
 
269 Armorsmithing Mastery The knowledge of armorsmithing allows you to increase your armor. 10 ac=0.15*cplvl,0.3*cplvl,0.45*cplvl,0.6*cplvl,0.75*cplvl,0.9*cplvl,1.05*cplvl,1.2*cplvl,1.35*cplvl,1.5*cplvl;  
270 Source of Power There’s a way to find source of power in every living thing. 10 dmg_to_npc_per=5.5,6,6.5,7,7.5,8,8.5,9,9.5,10  
271  spl melee sumBattle Cry You emit an uncontrolled scream, which increases your critical hit chance. 10 active_crit=9@2,10@2,11@2,12@2,13@2,14@2,15@2,16@2,17@2,18@2;
sa_per=6,7,8,9,10,11,12,13,14,15;
combo-skill=1;
cooldown=9; 
reqp=w 
272  spl melee sumRampage You enter a frenzy, causing your attacks to land critical hits more often and heal you for a portion of the damage dealt. 10 vamp_time_per=10@8,11@8,11@8,12@8,12@8,13@8,13@8,14@8,14@8,15@8;
active_crit=1@8,1@8,2@8,2@8,3@8,3@8,4@8,4@8,5@8,5@8;
energy=32,34,36,38,40,42,44,46,48,50;
cooldown=16; 
reqp=b 
273  splOrb of Light Thanks to divine radiance, you can summon a sphere that deals damage to the opponent and steals a portion of their mana. The ability doesn't require close combat. 10 dmg-target_absolute=20*cplvl,20.5*cplvl,21*cplvl,21.5*cplvl,22*cplvl,22.5*cplvl,23*cplvl,23.5*cplvl,24*cplvl,24.5*cplvl;
stealmana_per=6,7,8,9,10,11,12,13,14,15;
cooldown=8 
reqp=p 
274 Critical Absorption Every critical hit you land allows you to recover a portion of your resources. Additionally, you are more effective at absorbing physical damage. 10 engback=2.5,3,3.5,4,4.5,5,5.5,6,6.5,7 reqp=t 
275 Item Enchanting Arcane words and ancient gestures imbue equipment with hidden power, enhancing health restoration it provides to you and your allies. 10 heal_per-allies=6,7,8,9,10,11,12,13,14,15; reqp=t 
276 Aura of Life Under the influence of aura, all members of the team have a greater amount of health. 10 hp_per-allies=1,2,3,4,5,6,7,8,9,10; reqp=p 
277 Ritual Robes Appropriate robes protect against losing focus when casting spells and deflect incoming projectiles. 10 redslow=12,14,16,18,20,22,24,26,28,30;
arrowblock=1,1,1,2,2,2,3,3,3,4;
frostbon=0.1;
lightbon=0.1;
firebon=0.1 
reqp=m 
278 Crush If a significant portion of your attack penetrates the enemy’s armor, you deal additional unpreventable damage. Passively, this ability grants additional critical strike damage and a chance to reduce the health regeneration of enemies hit by a critical strike. 10 crush_dmg_physical=2/40,2/40,4/40,4/40,6/40,6/40,8/40,8/40,10/40,10/40;
critpoison=23/25,26/25,29/25,32/25,35/25,38/25,41/25,44/25,47/25,50/25;
critval=6,7,8,9,10,11,12,13,14,15 
reqp=w;
reqw=2h 
279 Ripped Blade The small protrusions on the weapon allow you to destroy and penetrate the enemy's armor. 10 pierce=2.5,3,3.5,4,4.5,5,5.5,6,6.5,7;
acdmg=0.02*cplvl,0.04*cplvl,0.06*cplvl,0.08*cplvl,0.1*cplvl,0.12*cplvl,0.14*cplvl,0.16*cplvl,0.18*cplvl,0.2*cplvl 
reqp=b;
reqw=1h 
283  spl sumDemonic Slash Atakujesz trzykrotnie. # Umiejętność potwora. # Umiejętność wykorzystywana w: Follower Of Dark Powers add_attacks=2;
energy=36 
reqp=b 
284 Storm Shield # Event-colossi skill pierceb=0,1,2,10,20  
285  splCry of the Sea’s Fury # Umiejętność potwora: kolos 50w Wakacje 2025 r. active_decblock_per-enemies=100@40 reqp=w 
286  spl melee sumPact of the Deep # Umiejętność potwora: kolos 170b Wakacje 2025 r. vamp_time_per=75@50 reqp=b 
287  splHaunting Umiejętność potwora powodująca zabicie gracza. # Umiejętność potwora. # Umiejętność wykorzystywana w: Kopalnia Krwawego Opętania dmg-target_physical=200000;
cooldown=1 
reqp=w 
288  splStorm’s Command # Umiejętność potwora: kolos 130p Wakacje 2025 r. active_add_light_cumulaction=5;
dmg-force-4_light-perw=150;
mana=10 
reqp=p 
289  spl sumAqueous Grasp # Umiejętność potwora: kolos 210m Wakacje 2025 r. slowfreeze_per=90@2;
freeze=15;
active_absorbdest_per=10;
mana=50 
reqp=m 
290  spl selfSeafoam Barrier # Umiejętność potwora: kolos 210m Wakacje 2025 r. lightshield_per=15@14;
mana=219;
cooldown=12 
reqp=m 
291  spl sumTest skill 1 # Test skill 1 active_restoration_enemy=-40@2  
292  spl selfStorm Protection # Umiejętność dla potworów immunity_to_dmg=1@5  
293  spl sumElectrocution Vonaros 10 dmg_evade_hpp-target_light=1.8@3,1.9@3,2.0@3,2.1@3,2.2@3,2.3@3,2.4@3,2.5@3,2.6@3,2.7@3;
active_acdmg_per=2.1,2.2,2.3,2.4,2.5,2.6,2.7,2.8,2.9,3;
combo-skill=1;
active_add_light_cumulaction=1;
mana=25,28,31,34,37,40,43,46,49,52;
doublecastcost_per=100;
lightbon=0.15 
 
294  spl selfHealing Touch Vonaros 10 heal_per=23,26,29,32,35,38,41,44,47,50;
mana=1.1*cplvl,1.2*cplvl,1.3*cplvl,1.4*cplvl,1.5*cplvl,1.6*cplvl,1.7*cplvl,1.8*cplvl,1.9*cplvl,2.0*cplvl;
cooldown=8; 
 
295  spl melee sumRapid Strike Wyznawca Ciemnych Mocy 10 sa_per=13,16,19,22,25,28,31,34,37,40;
adddmg_physical-perw=6,7,8,9,10,11,12,13,14,15;
energy=13,16,19,22,25,28,31,34,37,40;
combo-skill=1 
 
296  spl melee sumSpirited Attack Wyznawca Ciemnych Mocy 10 active_acdmg_per=4.2,4.4,4.6,4.8,5.0,5.2,5.4,5.6,5.8,6.0;
sa_per=11,12,13,14,15,16,17,18,19,20;
combo-skill=1;
energy=15,17,19,21,23,25,27,29,31,33 
 
297  spl melee sumSuppression Wyznawca Ciemnych Mocy 10 sa2_per=8@2,9@2,10@2,11@2,12@2,13@2,14@2,15@2,16@2,17@2;
combo_lowdmg_enemy=10;
combo-max=3;
energy=18,20,22,24,26,28,30,32,34,36;
cooldown=2; 
 
298  splHoarfrost Szkielet Władcy Żywiołów 10 allslow_per=9.5@8,10@8,10.5@8,11@8,11.5@8,12@8,12.5@8,13@8,13.5@8,14@8;
mana=0.55*cplvl,0.59*cplvl,0.63*cplvl,0.67*cplvl,0.71*cplvl,0.75*cplvl,0.79*cplvl,0.83*cplvl,0.87*cplvl,0.91*cplvl 
 
299  spl sumFireball Szkielet Władcy Żywiołów 10 adddmg_fire-perw=15,20,25,30,35,39,43,47,51,55;
dmg-target_fire-perw=15@2,16@2,17@2,18@2,19@2,20@3,21@3,22@3,23@4,24@4;
combo-skill=1;
mana=27,34,41,48,55,62,69,76,83,90;
cooldown=1,1,1,1,1,2,2,2,2,2 
 
300 Invincibility You have mastered the art of dealing unpreventable damage. 10 dmgmulabsolute=0.5,1,1.5,2,2.5,3,3.5,4,4.5,5 reqp=w 
301 Combat Voltage Electrical damage penetrates the enemy's armour more easily. 10 critmval_l=1,2,3,4,5,6,7,8,9,10;
acdmg=0.02*cplvl,0.04*cplvl,0.06*cplvl,0.08*cplvl,0.1*cplvl,0.12*cplvl,0.14*cplvl,0.16*cplvl,0.18*cplvl,0.2*cplvl 
reqp=p;
reqw=light 
302 Incurable Spells Critical hits are becoming harder to heal. 10 critpoison=7/25,9/25,11/25,13/25,15/25,17/25,19/25,21/25,23/25,25/25 reqp=m 
303 Masterful Condition Years of training provide extra reserves of energy and concentration during a fight, making it easier to dodge attacks. 10 energybon=13,16,19,22,25,28,31,34,37,40;
evade_per=1,1,2,2,3,3,4,4,5,5 
reqp=t 
304 Terrain Advantage By making use of your surroundings, you can strike your opponent’s exposed weak points more accurately. Any unpreventable damage becomes more dangerous. 10 dmgmulabsolute=0.5,1,1.5,2,2.5,3,3.5,4,4.5,5 reqp=h 
305  spl sumTest skill 2 # Test skill 1 active_restoration_enemy=40@2  
306 Test skill 3 # Test skill 1 adrenalin_evade=100/100,20/50;
adrenalin_reddest=100/100,20/50;
adrenalin_sa=100/100,20/50;
critpoison=100/100,20/50;
lastcrit=100/100,20/50;
critsa=100/100,20/50