| 7 | Power of Lightning | Specializing in lightning magic leads to an increase in your critical damage and strengthens your protective barrier, which regenerates faster and enhances your resistance to stun. | 4 | 10 | critmval_l=1,2,3,4,5,6,7,8,9,10; absagain_per=1.1,1.2,1.3,1.4,1.5,1.6,1.7,1.8,1.9,2.0; redstun=7,9,11,13,15,17,19,21,23,25; lightbon=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1 | reqp=m; reqw=light | |
| 8 | spl melee | Treacherous Arrowhead | If the enemy gets too close to you, you attack them by surprise, thus depleting their mana and energy. | 7 | 10 | manaendest=40,45,50,55,60,65,70,75,80,85; dmg-target_absolute=10*cplvl,10.5*cplvl,11*cplvl,11.5*cplvl,12*cplvl,12.5*cplvl,13*cplvl,13.5*cplvl,14*cplvl,14.5*cplvl; cooldown=16 | reqp=h |
| 9 | Power of Cold | Specializing in frost magic leads to more powerful critical damage, as well as faster regeneration of your protective barrier. | 4 | 10 | critmval_c=1,2,3,4,5,6,7,8,9,10; absagain_per=1.1,1.2,1.3,1.4,1.5,1.6,1.7,1.8,1.9,2.0; frostbon=0.06,0.07,0.08,0.09,0.10,0.11,0.12,0.13,0.14,0.15 | reqp=m; reqw=frost | |
| 11 | Inner Focus | The ability to acquire and cyclically restore magical energy, which allows casting spells. | 1 | 10 | manabon=55,60,65,70,75,80,85,90,95,100; manastr=0.05,0.08,0.1,0.12,0.14,0.16,0.18,0.20,0.22,0.24; managain=6,7,8,9,10,11,12,13,14,15; | reqp=m | |
| 12 | Increased Absorption | You can effectively focus magical power, and any excess resources are channeled into strengthening your protective barrier. Each strike you land restores a portion of absorption and magical absorption. | 1 | 10 | absorbm_per=37,44,51,58,65,72,79,86,93,100; absorb_per=37,44,51,58,65,72,79,86,93,100; absagain_per=1.3,1.6,1.9,2.2,2.5,2.8,3.1,3.4,3.7,4.0 | reqp=m | |
| 14 | spl sum | Frost Arrow | You enchant your arrow with frost power, which slows your enemy down and increases the chance of freezing them. | 1 | 10 | slowfreeze_per=45@2,50@2,55@2,60@2,65@2,70@2,75@2,80@2,85@2,90@2; freeze=10,11,11,12,12,13,13,14,14,15; combo-skill=1; mana=22,24,26,28,30,32,34,36,38,40; frostbon=0.3 | reqp=t; reqw=dis,frost |
| 15 | Critical Hit | Proper training in using ranged weapons grants you increased critical damage and a 25% chance to gain a speed boost after landing a critical hit on an opponent. | 4 | 10 | critval=2,4,6,8,10,12,14,16,18,20; critsa=1/25,1.5/25,2/25,2.5/25,3/25,3.5/25,4/25,4.5/25,5/25,5.5/25; agi=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1; | reqp=t; reqw=dis | |
| 18 | Critical Blow | Years of training have enhanced the physical damage dealt during critical strikes as well as all damage inflicted on monsters. | 4 | 10 | critval=2,4,6,8,10,12,14,16,18,20; dmg_to_npc_per=6,7,8,9,10,11,12,13,14,15; str1h=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1; | reqp=p; reqw=sw | |
| 20 | Counterattack | After taking a critical hit, you increase the physical damage you deal by 10% and have a chance to land a successful counterattack against the opponent attacking you. Learning this skill grants a bonus to elemental resistance. | 4 | 10 | contra=22,24,26,28,30,32,34,36,38,40; rage=0,0,0,0,0,0,0,0,0,1; resfire=5,6,6,7,7,8,8,9,9,10; resfrost=5,6,6,7,7,8,8,9,9,10; reslight=5,6,6,7,7,8,8,9,9,10; str2h=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1 | reqp=w; reqw=2h | |
| 21 | spl sum | Fireball | A magical attack from a weapon enchanted with element of fire, focused in a destructive ball, which burns on contact with the target. | 1 | 10 | adddmg_fire-perw=15,20,25,30,35,39,43,47,51,55; dmg-target_fire-perw=15@2,16@2,17@2,18@2,19@2,20@3,21@3,22@3,23@4,24@4; combo-skill=1; mana=27,34,41,48,55,62,69,76,83,90; cooldown=1,1,1,1,1,2,2,2,2,2; firebon=0.2 | reqp=m; reqw=fire |
| 22 | spl melee sum | Stunning Blow | You land a blow to the head that reduces the opponent’s damage and has a chance of stunning them. The correct combination will allow you to deal additional unpreventable damage. | 2 | 10 | stun=30,35,35,40,40,45,45,50,50,55; active_decblock_per=1,2,3,4,5,7,9,11,13,15; adddmg_physical-perw=14,18,22,26,30,34,38,42,46,50; combo_dmg_hpp-target=3.8,4.0,4.2,4.4,4.6,4.7,4.8,4.9,5.0,5.1; combo-max=3; str2h=0.1; cooldown=2,2,2,1,1,1,1,1,1,1; energy=18,22,26,30,34,40,45,50,55,60 | reqp=w; reqw=2h |
| 23 | spl melee sum | Destructive Strike | You focus your strike on the opponent's armor, attempting to shatter it. A precise hit momentarily distracts the opponent, causing their next strike to deal less damage. | 1 | 10 | active_acdmg_physical-perw=2.2,2.4,2.6,2.8,3.0,3.2,3.4,3.6,3.8,4.0; active_acdmg_per=2.1,2.2,2.3,2.4,2.5,2.6,2.7,2.8,2.9,3.0; lowdmg_enemy=10,11,11,12,12,13,13,14,14,15; combo-skill=1; energy=16,18,20,22,24,26,28,30,32,34; str2h=0.2 | reqp=w; reqw=2h |
| 24 | Endurance | Thanks to heavy training, you increase your maximum health points, depending on your strength level. | 4 | 10 | hpbon=1.2,1.4,1.6,1.8,2,2.2,2.4,2.6,2.8,3; | reqp=w | |
| 25 | spl | Taunt | You perform a battle cry that provokes enemies to attack only you for two turns. During the shout, you gain increased armor from shield, resistance to stun, and your front-line companions deal more damage with melee weapons. | 2 | 10 | shout=6@3,7@3,7@3,8@3,8@3,9@3,9@3,10@3,10@3,10@3; acshield_per=105,110,115,120,125,130,135,140,145,150; active_redstun=23@2,26@2,29@2,32@2,35@2,38@2,41@2,44@2,47@2,50@2; aura-adddmg2_per-meele_physical=5@2; energy=5,6,7,8,9,10,11,12,13,14 | reqp=p; reqw=sh |
| 26 | spl sum | Burning Arrow | You light up an arrow and shoot with it at your enemy causing havoc. Your enemy will suffer from fire damage for 3 rounds. This effect cannot be avoided. | 1 | 10 | adddmg_fire-perw=20,25,30,35,40,45,49,53,57,61; dmg-target_fire-perw=25@2,29@2,33@2,37@2,41@2,45@2,49@2,53@2,57@2,61@2; active_decevade_per=10,11,11,12,12,13,13,14,14,15; doublecastcost_per=100; firebon=0.3; combo-skill=1; mana=30,40,50,60,70,80,90,100,110,120; | reqp=t; reqw=fire,dis |
| 27 | melee self | Parry | You can parry the strikes of enemies fighting in close combat with melee weapons, thereby avoiding damage from their attacks. | 5 | 10 | parry=2.5,3,3.5,4,4.5,5,5.5,6,6.5,7; str1h=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1; | reqp=w; reqw=1h |
| 29 | Thick Skull | Thanks to your exceptional resilience, the duration of incapacitations is reduced. Slow effects from enemy items, as well as poison and ice magic, are weakened. | 2 | 10 | redstun=16,17,18,19,20,21,22,23,24,25; redslow=22,24,26,28,30,32,34,36,38,40; ac2_per=19,20,21,22,23,24,24.5,25,25.5,26 | reqp=w | |
| 30 | Berserk | Focusing your anger on an opponent reduces their attack speed. Taking a critical hit whilst your health is low increases the physical damage dealt by your weapon. | 5 | 10 | critrage_perw=6,7,8,9,10,11,12,13,14,15; slow=0.23*cplvl,0.26*cplvl,0.29*cplvl,0.32*cplvl,0.35*cplvl,0.38*cplvl,0.41*cplvl,0.44*cplvl,0.47*cplvl,0.50*cplvl; str2h=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1 | reqp=w; reqw=2h | |
| 31 | Bloodbath | Increases the damage dealt by Deep Wound and the armor reduction during an attack. | 4 | 10 | wounddmgbon_perw=1,2,3,6,9,12,15,18,19,20; acdmg=0.01*cplvl,0.02*cplvl,0.03*cplvl,0.05*cplvl,0.07*cplvl,0.09*cplvl,0.11*cplvl,0.14*cplvl,0.17*cplvl,0.2*cplvl | reqp=w; reqw=wound | |
| 32 | Heavy Wound | By critically striking in the heat of battle, you have a chance to inflict damage on the opponent equal to 10% of the executed attack's strength, which will last for 3 turns. | 6 | 10 | critwound=26,32,38,44,50,56,62,68,74,80; str1h=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1; str2h=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1; | reqp=w | |
| 33 | melee | Piercing Strike | Every time you critically strike an opponent, they experience pain that slows down their next attack. | 5 | 10 | critslow_per=1,2,3,4,5,6,7,8,9,10; str1h=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1; | reqp=p; reqw=1h |
| 34 | spl self | Rock Skin | Your skin becomes as hard as stone, increasing the character's initial armor value depending on the lost health. Additionally, your resistance to magic is strengthened. | 6 | 10 | resfire_per=30@8; resfrost_per=30@8; reslight_per=40@8; antidote=15@8; achpp_per=5.7@8,5.4@8,5.1@8,4.8@8,4.5@8,4.2@8,3.9@8,3.6@8,3.3@8,3.0@8; energy=27,28,29,30,31,32,33,34,35,36; red-sa=1,2,3,4,5,6,7,8,9,10; cooldown=8; | reqp=w; reqw=1h |
| 36 | melee | Precise Strike | Experience with one-handed weapons increases your chance of hitting an opponent. | 4 | 10 | decevade_per=2.5,3,3.5,4,4.5,5,5.5,6,6.5,7; str1h=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1 | reqp=w; reqw=1h |
| 37 | melee | Distraction | You can knock an opponent off balance, causing them to lose their next turn. These knockdowns can stack and take effect one after another. | 7 | 10 | distract=7,9,11,13,15,16,17,18,19,20; | reqp=w; reqw=1h |
| 38 | spl melee sum | Rapid Strike | You strike the enemy with unprecedented force and speed at the cost of losing some of your energy. | 1 | 10 | sa_per=13,16,19,22,25,28,31,34,37,40; adddmg_physical-perw=6,7,8,9,10,11,12,13,14,15; energy=19,22,25,28,31,34,37,40,43,46; combo-skill=1; str1h=0.2 | reqp=p; reqw=sw |
| 39 | spl melee sum | Devastation | Your next attacks will be performed using both a sword and a shield, resulting in increased damage. Critical strikes are also enhanced. The right combination allows you to deal additional unavoidable damage during the initiating attack. | 2 | 10 | perdmg=5@3,6@3,7@3,8@3,9@3,10@3,11@3,12@3,13@3,14@3; combo_dmg_hpp-target=2.1,2.2,2.3,2.4,2.5,2.6,2.7,2.8,2.9,3; combo-max=3; energy=15,16,17,18,20,22,24,26,28,30; cooldown=3; str1h=0.1 | reqp=w; reqw=sh |
| 41 | spl sum | Scattering Arrow | You deliver a surprising shot that reduces the opponent's chances of landing a critical hit and penetration. The shot does not require a precise attack to take effect. | 5 | 10 | disturb_crit=5.5,6,6.5,7,7.5,8,8.5,9,9.5,10; disturb_pierce=5.5,6,6.5,7,7.5,8,8.5,9,9.5,10; energy=12,14,16,18,20,23,26,29,32,35; | reqp=h; reqw=dis |
| 42 | melee | Finishing Strike | The sight of a losing opponent awakens new strength within you. The chance of landing a critical hit increases when the opponent has less than 20% of their health points remaining. This effect cannot be weakened by other spells or the opponent's level advantage. | 6 | 10 | lastcrit=11/20,12/20,13/20,14/20,15/20,16/20,17/20,18/20,19/20,20/20 | reqp=w |
| 43 | spl melee sum | Bloodthirst Frenzy | You lose yourself to a savage bloodlust making you heal portion of the damage you do. Additionally you become more resistent to magic damage. | 6 | 10 | vamp_time_per=10.5@8,11@8,11.5@8,12@8,12.5@8,13@8,13.5@8,14@8,14.5@8,15@8; resfire_per=6@8,7@8,8@8,9@8,10@8,11@8,12@8,13@8,14@8,15@8; resfrost_per=6@8,7@8,8@8,9@8,10@8,11@8,12@8,13@8,14@8,15@8; reslight_per=6@8,7@8,8@8,9@8,10@8,11@8,12@8,13@8,14@8,15@8; energy=24,26,28,30,32,34,36,38,40,42; cooldown=8 | reqp=w; reqw=2h |
| 44 | Guard of Divine Power | Your sword causes you to recover energy with each critical strike, and your shield gains a higher chance to block. | 3 | 10 | engback=7,9,11,12,13,14,15,16,17,18; blok_per=1,1.5,2,2.5,3,3.5,4,4.5,5,5.5 | reqp=p | |
| 45 | Resistance Weave | Knowledge of magic allows you to better understand the nature of the elemental forces. Magical damage received is reduced. | 6 | 10 | resfire=3,6,9,12,15,18,21,24,27,30; resfrost=1,2,3,4,5,6,7,8,9,10; reslight=2,4,6,8,10,12,14,16,18,20; | reqp=p | |
| 46 | Molten Skin | The power of fire grants your skin a molten protection, capable of blocking incoming projectiles and reducing the opponent's ability to diminish your absorption. | 5 | 10 | arrowblock=1,1,1,1,2,2,2,2,3,3; redabdest_per=40,45,50,55,60,65,70,75,80,85; firebon=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1; | reqp=m; reqw=fire | |
| 47 | Elementalist's Endurance | Numerous battles make you resistant to elemental magic damage. | 6 | 10 | resfire=12,14,16,18,20,22,24,26,28,30; firebon=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1; resfrost=6,7,8,9,10,11,12,13,14,15; frostbon=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1; reslight=6,7,8,9,10,11,12,13,14,15; lightbon=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1 | reqp=m | |
| 49 | Energy Discharge | You concentrate a high magical charge that can explode if you receive critical damage. | 5 | 10 | contra=3,4,5,6,7,8,9,10,11,12; manabon=0.07*cplvl,0.09*cplvl,0.11*cplvl,0.13*cplvl,0.15*cplvl,0.17*cplvl,0.19*cplvl,0.21*cplvl,0.23*cplvl,0.25*cplvl; lightbon=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1 | reqp=m; reqw=light | |
| 50 | spl self friend | Ice Barrier | As a result of the spell, an ice barrier is created that lasts for several turns. Any attacker who hits a character with the magical barrier applied is slowed down for 1 turn and receives 6% to 14% reflected damage from their own weapon. The caster also gains increased resistance to stuns. The slow effect does not combine with Burning Barrier, Electric Barrier, Shocking Shield, and Hoarfrost. | 6 | 10 | lightshield_per=6@8,7@8,8@8,9@8,10@8,11@8,12@8,13@8,14@8,15@8; active_redstun=30@8; red-sa=8; mana=0.3*cplvl,0.34*cplvl,0.38*cplvl,0.42*cplvl,0.46*cplvl,0.5*cplvl,0.54*cplvl,0.58*cplvl,0.62*cplvl,0.66*cplvl; cooldown=8 | reqp=m; reqw=frost |
| 53 | spl self friend | Electric Barrier | As a result of the spell, an electric barrier is created that lasts for several turns. Any attacker who hits a character with the magical barrier applied is slowed down for 1 turn and receives 6% to 14% reflected damage from their own weapon. The caster also gains increased armor. The slow effect does not combine with Burning Barrier, Ice Barrier, Shocking Shield, and Hoarfrost. | 6 | 10 | lightshield_per=6@8,7@8,8@8,9@8,10@8,11@8,12@8,13@8,14@8,15@8; ac_per=8@8; red-sa=5,6,6,7,7,8,8,9,9,10; mana=0.3*cplvl,0.34*cplvl,0.38*cplvl,0.42*cplvl,0.46*cplvl,0.5*cplvl,0.54*cplvl,0.58*cplvl,0.62*cplvl,0.66*cplvl; cooldown=8 | reqp=m; reqw=light |
| 54 | Apogee | The sight of a losing opponent awakens new strength within you. The chance of landing a critical hit increases when the opponent has less than 20% of their health points remaining. This ability cannot be weakened by other spells or the opponent's level advantage. | 5 | 10 | lastcrit=6/20,8/20,10/20,12/20,14/20,16/20,18/20,20/20,22/20,24/20 | reqp=m | |
| 55 | spl self friend | Burning Barrier | As a result of the spell, a burning barrier is created that lasts for several turns. Any attacker who hits a character with the magical barrier applied is slowed down for 1 turn and receives 6% to 14% reflected damage from their own weapon. The caster also gains increased resistance to poison. The slow effect does not combine with Electric Barrier, Ice Barrier, Shocking Shield, and Hoarfrost. | 6 | 10 | lightshield_per=6@8,7@8,8@8,9@8,10@8,11@8,12@8,13@8,14@8,15@8; antidote=15@8; red-sa=8; mana=0.3*cplvl,0.34*cplvl,0.38*cplvl,0.42*cplvl,0.46*cplvl,0.5*cplvl,0.54*cplvl,0.58*cplvl,0.62*cplvl,0.66*cplvl; cooldown=8 | reqp=m; reqw=fire |
| 56 | spl sum | Curse | The combination of spells curses the opponent, reducing the damage of their next attack and their armor penetration chance for the next turns. The spell also increases your magical damage. Additionally, critical damage is enhanced. This ability activates with an attack. | 7 | 10 | perdmg=8@3,8.5@3,9@3,9.5@3,10@3,11@3,12@3,13@3,14@3,15@3; disturb_pierce=10@3,11@3,11@3,12@3,12@3,13@3,13@3,14@3,14@3,15@3; combo_lowdmg_enemy=8; combo-max=4; mana=0.3*cplvl,0.33*cplvl,0.36*cplvl,0.39*cplvl,0.42*cplvl,0.45*cplvl,0.48*cplvl,0.51*cplvl,0.54*cplvl,0.57*cplvl; cooldown=5; | reqp=m |
| 58 | spl sum | Ice Lance | Strengthening the cold energy crystal in your weapon increases the slowing effect on the target, and the icy projectile has a chance to freeze the opponent. | 1 | 10 | slowfreeze_per=45@2,50@2,55@2,60@2,65@2,70@2,75@2,80@2,85@2,90@2; freeze=10,11,11,12,12,13,13,14,14,15; active_absorbdest_per=5,6,6,7,7,8,8,9,9,10; mana=23,26,29,32,35,38,41,44,47,50; combo-skill=1; frostbon=0.15 | reqp=m; reqw=frost |
| 59 | Power of Fire | Specializing in fire magic leads to an increase in your critical damage and strengthens your protective barrier, which enhances your armor and reduces damage from projectiles. | 4 | 10 | critmval_f=1,2,3,4,5,6,7,8,9,10; absagain_per=1.1,1.2,1.3,1.4,1.5,1.6,1.7,1.8,1.9,2.0; absorbd=15,16,16,17,17,18,18,19,19,20; ac=0.52*cplvl,0.54*cplvl,0.56*cplvl,0.58*cplvl,0.6*cplvl,0.62*cplvl,0.64*cplvl,0.66*cplvl,0.68*cplvl,0.7*cplvl; firebon=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1 | reqp=m; reqw=fire | |
| 61 | Amazing Reflexes | Mastery of agility allows you to deliver more strikes in combat. | 3 | 10 | sa1=0.2*cplvl,0.4*cplvl,0.5*cplvl,0.6*cplvl,0.65*cplvl,0.7*cplvl,0.73*cplvl,0.76*cplvl,0.78*cplvl,0.8*cplvl; | ||
| 62 | Agility | Your unique skills allow you to achieve greater attack speed from item bonuses. | 3 | 10 | sa-clothes=6,7,8,9,10,11,12,13,14,15; | reqp=h | |
| 64 | Armor Piercing | Your arrowheads are getting sharper than ever. This allows you to penetrate armor with even greater efficiency. | 3 | 10 | pierce=5.5,6,6.5,7,7.5,8,8.5,9,9.5,10; | reqp=h; reqw=dis | |
| 65 | Critical Slash | A auxiliary weapon becomes an extension of your hands, increasing your critical hit chance when using it. | 4 | 10 | of-crit=1,2,3,4,4.5,5,5.5,6,6.5,7; of-critval=5,10,15,20,25,30,35,40,45,50; of-str=0.15,0.16,0.16,0.17,0.17,0.18,0.18,0.19,0.19,0.2 | reqp=b; reqw=h | |
| 66 | Ruthless Arsenal | You can wield any type of blade, increasing the chance of inflicting deep wounds, regardless of which hand you hold the weapon in. Deep wounds applied by the main weapon deal even more damage to the opponent. | 5 | 10 | woundchance=1,1,1,2,2,2,3,3,3,4; wounddmgbon_perw=47,49,51,53,55,57,59,61,63,65; | reqp=b; reqw=wound | |
| 67 | Easy Target | Seeing the opponent staggering on their feet, you deal greater physical damage to them if their health points have dropped below 20%. | 6 | 10 | vulture_perw=3,6,9,12,15,18,21,24,27,30 | reqp=h; reqw=poison | |
| 68 | spl sum | Shocking Arrow | You enchant an arrow with the element of lightning magic, which destroys the opponent's armor and inflicts paralysis for several turns. | 1 | 10 | active_acdmg_per=0.9,1,1.1,1.2,1.3,1.4,1.5,1.6,1.7,1.8; dmg_evade_hpp-target_light=1.3@3,1.5@3,1.7@3,1.9@3,2.1@3,2.3@3,2.5@3,2.7@3,2.9@3,3.1@3; combo-skill=1; mana=30,35,40,45,50,55,60,65,70,75; doublecastcost_per=100; lightbon=0.3 | reqp=t; reqw=light,dis |
| 69 | spl self | Moment of Focus | A moment of deep concentration that allows you to restore a portion of mana points. Each subsequent use is 10% weaker than the previous one. | 2 | 10 | manarestore_per=24,28,32,36,40,44,48,52,56,60; | reqp=m |
| 70 | spl sum | Electrocution | The spell of shock allows for better control of the damage from a weapon enchanted with the element of lightning. | 1 | 10 | dmg_evade_hpp-target_light=1.8@3,1.9@3,2.0@3,2.1@3,2.2@3,2.3@3,2.4@3,2.5@3,2.6@3,2.7@3; active_acdmg_per=2.1,2.2,2.3,2.4,2.5,2.6,2.7,2.8,2.9,3; combo-skill=1; active_add_light_cumulaction=1; mana=25,28,31,34,37,40,43,46,49,52; doublecastcost_per=100; lightbon=0.15; | reqp=m; reqw=light |
| 71 | Vigor Increase | Efficiency in action allows you to increase your energy pool and regenerate a portion of it every turn. | 1 | 10 | energybon=24,28,32,36,40,44,48,52,56,60; energygain=2,3,3,4,4,5,5,6,6,7; | reqp=h | |
| 72 | Mutilation | The ability to read the opponent's movements increases the chance of inflicting deep wounds with even greater force. | 1 | 10 | woundchance=15,16,16,17,17,18,18,19,19,20; wounddmgbon_perw=32,34,36,38,40,42,44,46,48,50 | reqp=w; reqw=wound | |
| 73 | spl self | Second Wind | The strength of spirit allows you to quickly regain a portion of lost energy in a short time. Each subsequent use is 10% weaker than the previous one. | 3 | 10 | energyrestore_per=23,26,29,32,35,38,41,44,47,50; | reqp=w |
| 75 | Wolf's Instinct | In fear of losing life, the chance of performing an evasive maneuver increases. | 6 | 10 | adrenalin_evade=25/30,30/30,35/30,40/30,45/30,50/30,55/30,60/30,65/30,70/30 | reqp=h | |
| 76 | spl self friend | Magic Protection Aura | The divine energy around you increases the magical defense of your companions for several turns. You, yourself, only gain half of its power. | 3 | 10 | aura-ac_per=11@8,12@8,13@8,14@8,15@8,16@8,17@8,18@8,19@8,20@8; aura-resall=6@8,7@8,8@8,9@8,10@8,11@8,12@8,13@8,14@8,15@8; mana=0.3*cplvl,0.32*cplvl,0.34*cplvl,0.36*cplvl,0.38*cplvl,0.4*cplvl,0.42*cplvl,0.44*cplvl,0.46*cplvl,0.48*cplvl; cooldown=8; | reqp=p |
| 77 | Burning Favour | You bless your weapon, granting it additional resistance penetration, mana and critical damage. | 7 | 10 | critmval_f=1,2,3,4,5,6,7,8,9,10; manabon=10,20,30,40,50,60,70,80,90,100; resdmg=1 | reqp=p; reqw=fire | |
| 78 | spl self friend | Healing Touch | Concentrating magical essence allows you to heal your own wounds or those of a chosen ally. Each successive healing is weaker, decreasing by 25% of the initial value. | 2 | 10 | heal_per=23,26,29,32,35,38,41,44,47,50; mana=1.1*cplvl,1.2*cplvl,1.3*cplvl,1.4*cplvl,1.5*cplvl,1.6*cplvl,1.7*cplvl,1.8*cplvl,1.9*cplvl,2.0*cplvl; cooldown=8; | reqp=m |
| 79 | spl self friend | Soothing Rain | Gathering mana in the form of life-giving healing energy that heals all of your team's companions. Each subsequent healing is weaker, decreasing by 25% of the initial value. The effectiveness of the healing effect is halved if you fight alone. | 2 | 10 | healall_per=12,14,16,18,20,22,24,26,28,30; mana=1.1*cplvl,1.2*cplvl,1.3*cplvl,1.4*cplvl,1.5*cplvl,1.6*cplvl,1.7*cplvl,1.8*cplvl,1.9*cplvl,2.0*cplvl; | reqp=m |
| 81 | spl self | First Aid | You heal yourself by bandaging wounds, momentarily granting you resistance to the effects of being incapacitated. Each subsequent healing is weaker, decreasing by 25% of the initial value. | 4 | 10 | bandage_per=16,17,18,19,20,21,22,23,24,25; active_redstun=12@2,14@2,16@2,18@2,20@2,22@2,24@2,26@2,28@2,30@2; cooldown=6; energy=40,42,44,46,48,50,52,54,56,58; | reqp=h |
| 82 | spl melee sum | Venom Strike | Knowledge of various types of toxins allows you to increase the damage inflicted by poison and weaken the strength of the opponent's attack in the next turn. The enhanced poison lasts for 5 turns. The effect is applied after hitting the opponent. | 1 | 10 | poisonbon_poison-perw=90,95,100,105,110,115,120,125,130,135; sa_per=16,17,18,19,20,21,22,23,24,25; lowdmg_enemy=3,3,3,4,4,4,5,5,5,5; combo-skill=1; energy=19,20,21,22,23,25,27,29,31,33 | reqp=b; reqw=poison |
| 84 | Piercing Wound | Proper preparation allows you to increase your effectiveness in applying deep wounds and increases their damage if applied with an offhand weapon. | 1 | 10 | of-wounddmgbon_perw=74,78,82,86,90,94,98,102,106,110; woundchance=5 | reqp=b; reqw=wound | |
| 85 | spl sum | Rapid Shot | Without regard for the effort put into it, you immediately shoot an arrow at your enemies, which almost cannot miss. If you have executed a combination, you also restore a portion of your energy. | 1 | 10 | red-sa=16,17,18,19,20,21,22,23,24,25; active_decevade_per=100; combo_energyrestore_per=5; combo-max=3; cooldown=5 | reqp=h; reqw=dis |
| 86 | spl melee sum | Frozen Sword | After striking with a frost weapon, you slow down the opponent and have a chance to freeze them. The enchanted weapon also shatters the opponent's absorption. | 1 | 10 | slowfreeze_per=80@2,85@2,90@2,95@2,100@2,105@2,110@2,115@2,120@2,125@2; freeze=10,11,11,12,12,13,13,14,14,15; active_absorbdest_per=5,6,6,7,7,8,8,9,9,10; combo-skill=1; mana=22,24,26,28,30,32,34,36,38,40; frostbon=0.3 | reqp=p; reqw=frost |
| 87 | Poisonous Arrowhead | Hitting enemy's vital point, decreases their poison resistance and increases the chance their next healing will be weaker by 25%. | 5 | 10 | critpoison=25/25,30/25,35/25,40/25,45/25,50/25,55/25,60/25,65/25,70/25; actdmg=1 | reqp=h; reqw=dis,poison | |
| 88 | Quick Arrow | You can perform a quick shot that reduces the time it takes for your turn by 75%. | 3 | 10 | fastarrow=5.5,6,6.5,7,7.5,8,8.5,9,9.5,10 | reqp=h | |
| 89 | spl self friend | Double Breath | Allows you to increase your whole party speed for several rounds. You get only half of the power. | 2 | 10 | aura-sa_per=11@8,12@8,13@8,14@8,15@8,16@8,17@8,18@8,19@8,20@8; mana=30,35,40,45,50,55,60,65,70,75; cooldown=6; | reqp=t |
| 90 | Increased Absorption | Allows you to increase absorption from your equipped items and replenishes its resources with each accurate attack. | 3 | 10 | absorb_per=10,20,30,40,50,60,70,80,90,100; absorbm_per=30,35,40,45,50,55,60,65,70,75; absagain_per=2,2,3,3,4,4,5,5,6,6; | reqp=t | |
| 92 | spl self | Sun Shield | Your shield radiates holy energy, increasing defense, critical hit chance, and health restoration for 5 turns. Each turn the additional armor and health restoration decrease by 20%. | 6 | 10 | sunshield_per=30@5,32@5,34@5,36@5,38@5,40@5,42@5,44@5,46@5,48@5; active_crit=10@5; mana=0.3*cplvl,0.35*cplvl,0.4*cplvl,0.45*cplvl,0.5*cplvl,0.55*cplvl,0.6*cplvl,0.65*cplvl,0.7*cplvl,0.75*cplvl; red-sa=11,12,13,14,15,16,17,18,19,20; cooldown=16; | reqp=p |
| 94 | Double Strike | Tremendous dexterity in using the main weapon allows you to strike with it twice during a single turn. Bonuses are not taken into account. | 1 | 10 | of-thirdatt=4,6,8,10,12,14,16,18,19,20; of-str=0.2; | reqp=b; reqw=1h; reqw=h | |
| 95 | spl sum | Arrow with Surprise | Using the main skills of a particular element strengthens the effect of the surprise shot, which weakens the opponent's attack based on accumulated combination points. This weakening effect does not combine with Emanating Arrow. | 2 | 10 | perdmg=11,12,13,14,15,16,17,18,19,20; combo_lowdmg_enemy=10; combo-max=3; mana=12,14,16,18,20,22,24,26,28,30; cooldown=3 | reqp=t |
| 96 | spl sum | Debilitating Wounds | Knowing how to inflict Deep Wounds makes it easier for you to land the first strike and deal additional damage to your opponent based on their maximum health. | 2 | 10 | active_wound_per=44,48,52,56,60,64,68,72,76,80; combo_dmg_hpp-target=2.1,2.2,2.3,2.4,2.5,2.6,2.7,2.8,2.9,3; combo-max=3; cooldown=5; energy=26,28,30,32,34,36,38,40,42,44 | reqp=h; reqw=wound |
| 97 | spl sum | Double Shot | You shoot not one, but two arrows. However, their damages are weakened. | 1 | 10 | energy=23,24,25,26,27,28,29,30,31,32; lowdmg_self=25,24,23,22,21,20,18,16,14,12; add_attacks=1; combo-skill=1; cooldown=3; agi=0.2; | reqp=h; reqw=dis |
| 98 | Painful Strike | When an arrow hits an opponent's weak spot, causing a critical strike, the opponent's next strike will be slower. | 5 | 10 | critslow_per=1,1,2,2,3,4,5,6,7,8; agi=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1; | reqp=h; reqw=dis | |
| 99 | spl melee sum | Flaming Sword | Ermos's Blessing enchants your weapon with the element of fire, causing it to deal additional damage and increase accuracy during this attack. The fiery blast sets the opponent on fire. The burning effect cannot be avoided. | 1 | 10 | adddmg_fire-perw=10,20,30,40,45,50,55,60,65,70; dmg-target_fire-perw=32@2,34@2,36@2,38@2,40@2,42@2,44@2,46@2,48@2,50@2; active_decevade_per=10; combo-skill=1; mana=30,36,42,48,54,61,68,75,82,89; doublecastcost_per=100,90,80,70,60,50,40,30,20,10; firebon=0.3 | reqp=p; reqw=fire |
| 100 | melee | Riposte | You can parry and counter enemy parried attacks. Parries can only be performed against melee attacks. | 6 | 10 | parry=3.5,4,4.5,5,5.5,6,6.5,7,7.5,8; pcontra=28,36,44,52,60,68,76,84,92,100 | reqp=b; reqw=1h |
| 101 | Magical Shield | The magical armour becomes harder to penetrate. | 7 | 10 | pierceb=2,4,6,8,10,12,14,16,18,20 | reqp=m | |
| 102 | spl | Stinky Load | You throw a tactical charge at the opponent, reducing their critical hit chance and armor penetration for several turns. The opponent becomes much more vulnerable to damage, so you and your allies attack them with greater force. The additional damage is unavoidable. | 6 | 10 | stinkbomb_crit=6.5@8,7@8,7.5@8,8@8,8.5@8,9@8,9.5@8,10@8,10.5@8,11@8; stinkbomb_pierce=6.5@8,7@8,7.5@8,8@8,8.5@8,9@8,9.5@8,10@8,10.5@8,11@8; taken_dmg_per=5@8,5@8,5@8,5@8,6@8,6@8,6@8,6@8,6@8,7@8; mana=0.42*cplvl,0.44*cplvl,0.46*cplvl,0.48*cplvl,0.50*cplvl,0.52*cplvl,0.54*cplvl,0.56*cplvl,0.58*cplvl,0.6*cplvl; cooldown=16; | reqp=t |
| 103 | Energizing Shock | Increases your dodge chance when your health drops below adrenaline threshold. | 6 | 10 | adrenalin_evade=33/30,36/30,39/30,42/30,45/30,48/30,51/30,54/30,57/30,60/30; agi=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1; | reqp=t | |
| 105 | spl sum | Enchanted Arrow | The projectiles fired by you are enchanted with magic, guiding themselves towards the opponent, thus having a greater chance of landing critical hits. | 3 | 10 | active_crit=5,6,6,7,7,8,8,9,9,10; active_decevade_per=16,22,28,34,40,46,52,58,64,70; mana=13,15,17,19,21,23,25,27,29,31; cooldown=4; | reqp=t; reqw=dis |
| 106 | Survival | Enemies' striking damage is reduced. | 4 | 10 | dmg_from_npc_per=-5.5,-6,-6.5,-7,-7.5,-8,-8.5,-9,-9.5,-10; dmg_from_player_per=-1 | ||
| 107 | Arcane Healing | Knowledge of crafting magical items allows you to gain greater power of health restoration from your equipment. | 3 | 10 | heal1_per=2,4,6,8,10,12,14,16,18,20 | reqp=m | |
| 108 | spl melee sum | Wrath of Gods | You can accumulate the power of your blow by blocking the opponent's attacks. Depending on the number of combination points you have, you can unleash the wrath of the gods towards the enemy, dealing imminent damage and reducting their ability to block the next attack. | 2 | 10 | combo_dmg_hpp-target=1.6,1.7,1.8,1.9,2.0,2.2,2.4,2.6,2.8,3.0; sa_per=2,4,6,8,10,12,14,16,18,20; active_decblock_per=11,12,13,14,15,16,17,18,19,20; combo-max=3; combo-block=1; str1h=0.1; energy=18,19,20,21,22,23,24,25,26,27; cooldown=2; | reqp=p; reqw=sw |
| 109 | melee | Painful Injury | Your blade has a chance to inflict the opponent with damage equal to 15% of the damage they have received for 3 turns. | 5 | 10 | injure=7,9,11,13,15,17,19,21,23,25; | reqp=w |
| 110 | spl melee sum | Paralyzing Strike | A lightning-fast strike to a specific area of the opponent's body reduces their combat abilities in terms of damage dealt, critical hits, and armor penetration. Lowering the chance of a critical hit and armor penetration does not require an accurate attack. | 6 | 10 | disturb_crit=5@3; disturb_pierce=5@3,6@3,6@3,7@3,7@3,8@3,8@3,9@3,9@3,10@3; lowdmg_enemy=9@3,9@3,10@3,10@3,11@3,11@3,12@3,12@3,13@3,13@3; red-sa=6,7,8,9,10,11,12,13,14,15; energy=25,27,29,31,33,35,37,39,41,43; cooldown=3; | reqp=w; reqw=sw |
| 111 | spl self | Breathing Space | You take a moment to recover your energy resources. Each subsequent use is 10% weaker than the previous one. | 4 | 10 | energyrestore_per=32,34,36,38,40,42,44,46,48,50; | reqp=b |
| 112 | spl melee sum | Charged Sword | You use a weapon enchanted with the element of lightning, which destroys the opponent's armor and shocks them for several turns. Hitting an opponent reduces his chance for block the next strike. | 1 | 10 | active_acdmg_per=1.4,1.7,2.0,2.3,2.6,2.9,3.2,3.5,3.8,4.1; dmg_evade_hpp-target_light=1.5@3,1.65@3,1.8@3,1.95@3,2.1@3,2.25@3,2.4@3,2.55@3,2.7@3,2.85@3; active_decblock_per=4,4,5,5,6,6,7,7,8,8; combo-skill=1; active_add_light_cumulaction=1; mana=30,34,38,42,46,50,54,58,62,66; doublecastcost_per=100,90,80,70,60,50,40,30,20,10; lightbon=0.3 | reqp=p; reqw=light |
| 113 | spl sum | Critical Empowerment | By focusing on the target, you increase your chances of landing a critical hit. | 3 | 10 | active_crit=6@2,7@2,8@2,9@2,10@2,11@2,12@2,13@2,14@2,15@2; energy=16,18,20,23,26,29,33,37,41,45; combo-crit=1; cooldown=2; | reqp=h; reqw=dis |
| 119 | Power Endurance | Energy and mana endurance is heightened, increasing their resistance to destruction. | 6 | 10 | reddest_per=2,4,6,8,10,12,14,16,18,20; dmg_from_player_per=-3 | ||
| 120 | Enhanced Armor | Your knowledge of armory craft makes your armor harder to destroy. | 5 | 10 | redacdmg_per=-3,-6,-9,-12,-15,-18,-21,-24,-27,-30; dmg_from_player_per=-2 | ||
| 123 | spl | Hoarfrost | You perform a spell of magical frost summoning, which slows down your enemies. | 3 | 10 | allslow_per=9.5@8,10@8,10.5@8,11@8,11.5@8,12@8,12.5@8,13@8,13.5@8,14@8; mana=0.55*cplvl,0.59*cplvl,0.63*cplvl,0.67*cplvl,0.71*cplvl,0.75*cplvl,0.79*cplvl,0.83*cplvl,0.87*cplvl,0.91*cplvl; | reqp=m |
| 125 | Rush | A critical hit allows you to overcome your limitations, giving you a 25% chance to speed up your movements for 3 turns. | 3 | 10 | critsa=11/25,12/25,13/25,14/25,15/25,16/25,17/25,18/25,19/25,20/25; of-str=0.1 | reqp=b; reqw=h | |
| 127 | spl melee sum | Whirling Blades | You start a spinning blade dance, during which you attack the opponent and injure up to 3 random enemies within the line of the attacker and the attacked. Passively, your basic attacks have a chance to injure adjacent enemies with a single blow. In addition, monsters deal reduced damage to you. | 3 | 10 | dmg-swing_absolute-perw=72,74,76,78,80,82,84,86,88,90; swing=11,12,13,14,15,16,17,18,19,20; dmg_from_npc_per=-1,-2,-3,-4,-5,-6,-7,-8,-9,-10; energy=11,12,13,14,15,16,17,18,19,20; cooldown=2; | reqp=b; reqw=1h |
| 129 | spl melee sum | Insidious Hit | Executing the correct combination deals additional unavoidable damage. This ability makes it easier to apply the first Deep Wound stack, and when mastered, it becomes impossible to miss with it. | 2 | 10 | energy=23,26,29,32,35,38,41,44,47,50; cooldown=4; combo-max=3; active_decevade_per=0,0,0,0,0,0,0,0,0,100; combo_dmg_hpp-target=2.4,2.6,2.8,3.0,3.2,3.4,3.6,3.8,4,4.2; active_wound_per=44,48,52,56,60,64,68,72,76,80 | reqp=b; reqw=wound |
| 130 | spl melee sum | Charge | You perform a spectacular charge, increasing your speed during several subsequent attacks. | 3 | 10 | sa2_per=9.5@8,10@8,10.5@8,11@8,11.5@8,12@8,12.5@8,13@8,13.5@8,14@8; cooldown=8; energy=0.25*cplvl | reqp=w |
| 131 | Determination | Fast learning allows you to delve into many fields, enabling you to understand how enemies can harm you using poisons and deep wounds. | 4 | 10 | act=8,11,14,17,20,23,26,29,32,35; woundred=12,14,16,18,20,22,24,26,28,30 | reqp=m | |
| 166 | Weakening | A faint wave of magical disturbance ripples through the enemies, disrupting the flow of power and causing health restoration to weaken. | 6 | 10 | heal_per-enemies=-6,-7,-8,-9,-10,-11,-12,-13,-14,-15; | reqp=m | |
| 167 | Quarterstaff Mastery | Your critical hits slow down the next attack of the opponent. | 3 | 10 | critslow_per=1,2,3,4,5,6,7,8,9,10; | reqp=m | |
| 168 | Critical Hit | You develop the skill of targeting the opponent's vital points, increasing your chances of dealing critical damage. | 2 | 10 | crit=4,4.5,5,5.5,6,6.5,7,7.5,8,8.5; | ||
| 173 | Injury | You increase the chance of causing additional wounds to the opponent. This ability takes away 15% of the opponent's life from the damage they received for 3 turns. | 4 | 10 | injure=3,6,9,12,15,18,21,24,27,30; | reqp=h | |
| 174 | Frost Insensitivity | Your knowledge of magic allows you to better understand the nature of the cold element. The damage received from this element is reduced, and the arrows enchanted by you pierce through enemies with cold. | 6 | 10 | resfrost=1,1,2,2,3,3,4,4,5,5; pierce=1,1,1,1,2,2,2,2,3,3; frostbon=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1; | reqp=t; reqw=frost | |
| 178 | spl sum | Diamond Arrow | You use arrows with very hard tips, increasing your attack damage. Additionally, the accuracy of your shots is improved while using this ability. | 4 | 10 | adddmg_physical-perw=5,6,7,8,9,10,11,12,13,14; active_decevade_per=11,12,13,14,15,16,17,18,19,20; active_decblock_per=11,12,13,14,15,16,17,18,19,20; energy=24,25,26,27,28,29,30,31,32,33; combo-skill=1; cooldown=4 | reqp=h; reqw=dis |
| 179 | Remedy | Allows you to be partly resistant to magical damages. | 4 | 10 | resfire=1,2,3,4,5,6,7,8,9,10; resfrost=1,2,3,4,5,6,7,8,9,10; reslight=1,2,3,4,5,6,7,8,9,10 | reqp=h | |
| 180 | Rage Surge | When critically attacked, you enhance the strength of your next attack by 10%. Additionally, if your health falls below the adrenaline threshold, all energy-draining effects become less effective against you. | 6 | 10 | rage=1,1,1,1,1,2,2,2,2,2; adrenalin_reddest=32/50,34/50,36/50,38/50,40/50,42/50,44/50,46/50,48/50,50/50 | reqp=h; reqw=wound | |
| 181 | Survival Course | Thanks to this training, you become resistant to poisons and deep wounds. | 5 | 10 | act=7,9,11,13,15,17,19,21,23,25; woundred=16,17,18,19,20,21,22,23,24,25; | reqp=h | |
| 182 | spl sum | Critical Power | You perform an attack that increases your chances of landing a critical hit for several upcoming turns. | 4 | 10 | active_crit=10@3,11@3,12@3,13@3,14@3,15@3,16@3,17@3,18@3,19@3; mana=0.25*cplvl,0.3*cplvl,0.35*cplvl,0.4*cplvl,0.45*cplvl,0.5*cplvl,0.55*cplvl,0.6*cplvl,0.65*cplvl,0.7*cplvl; cooldown=4; | reqp=m |
| 183 | melee | Critical Slowdown | Mastery in hitting vital points causes critical hits to slow down the opponent's next attack. | 5 | 10 | critslow_per=6,7,8,9,10,11,12,13,14,15; | reqp=w; reqw=sw |
| 184 | Adaptation | Repeatedly combating poison in your body allows you to develop resistance to this type of damage. | 4 | 10 | act=12,14,16,18,20,22,24,26,28,30; woundred=3,6,9,12,15,18,21,24,27,30; | reqp=w | |
| 185 | Power of the Righteous | You feel the power of celestial force, allowing you to increase your energy and mana pool, as well as their turn-based regeneration. | 1 | 10 | energybon=5,10,15,20,25,30,35,40,45,50; energygain=2,3,3,4,4,5,5,6,6,7; manabon=15,30,45,55,65,75,85,90,95,100; manastr=0.05,0.08,0.1,0.12,0.14,0.16,0.18,0.20,0.22,0.24; managain=2,4,6,8,9,10,11,12,13,14; | reqp=p | |
| 186 | melee sum | Focus on the Target | Your weapon hits the opponent with perfect accuracy, reducing their chance to dodge. | 2 | 10 | decevade_per=2,2.5,3,3.5,4,4.5,5,6,7,8 | reqp=p; reqw=1h |
| 187 | Divine Protection | Your armor is blessed in the name of the holy cause, increasing the reduction of damage from deep wounds and poisons. | 2 | 10 | act=12,14,16,18,20,22,24,26,28,30; woundred=12,14,16,18,20,22,24,26,28,30 | reqp=p | |
| 188 | spl | Provocative Shout | You shout a provocative cry that draws the enemy's attention to you for the next two turns. Provoked opponents have lower attack and defense effectiveness. | 2 | 10 | shout=6@3,7@3,7@3,8@3,8@3,9@3,9@3,10@3,10@3,10@3; active_decblock_per-enemies=5@5,6@5,6@5,7@5,7@5,8@5,8@5,9@5,9@5,10@5; alllowdmg=1@5,1@5,2@5,2@5,3@5,3@5,4@5,4@5,5@5,5@5; red-sa=6,7,8,9,10,11,12,13,14,15; energy=5,6,7,8,9,10,11,12,13,14 | reqp=w; reqw=sh |
| 189 | melee self | Parry | Your defense significantly increases thanks to your ability to parry attacks. You can only parry melee attacks. | 5 | 10 | parry=0.5,1,1.5,2,2.5,3,3.5,4,4.5,5; | reqp=p; reqw=1h |
| 190 | Frosty Parade | Frost attacks slow the opponent down until the end of the fight. | 7 | 10 | critmval_c=1,2,3,4,5,6,7,8,9,10; slow=0.22*cplvl,0.24*cplvl,0.26*cplvl,0.28*cplvl,0.30*cplvl,0.32*cplvl,0.34*cplvl,0.36*cplvl,0.38*cplvl,0.40*cplvl | reqp=p; reqw=frost | |
| 191 | spl self | Silvery Glow | You heal yourself for every accumulated combination point. Spell's magic triggers a temporary increase in damage dealt and restoration of energy. The additional damage also enhances critical hits. | 3 | 10 | perdmg=10@8,10@8,10@8,10@8,10@8,10@8,10@8,10@8,10@8,10@8; en-regen=2@8,2@8,2@8,2@8,2@8,3@8,3@8,4@8,4@8,5@8; combo_heal_per=5,5.5,6,6.5,7,8,9,10,11,12; combo-max=3; cooldown=8; mana=0.80*cplvl,0.85*cplvl,0.9*cplvl,0.95*cplvl,1.0*cplvl,1.15*cplvl,1.3*cplvl,1.45*cplvl,1.6*cplvl,1.75*cplvl | reqp=p |
| 192 | spl self | Power Restoration | A unique ability to regenerate lost mana and energy points. Every use is 10% weaker than the previous one. | 3 | 10 | manarestore_per=23,26,29,32,35,38,41,44,47,50; energyrestore_per=23,26,29,32,35,38,41,44,47,50; | reqp=t |
| 193 | Fire Marksmanship | Enchanting your ranged weapon with magic increases the critical strike damage from fire and your absorption's effectiveness against ranged damage. It also boosts fire damage, based on your intellect, and strenghtens your equipment's health restoration. | 4 | 10 | critmval_f=6,7,8,9,10,11,12,13,14,15; heal1_per=5,6,6,7,7,8,8,9,9,10; absorbd=11,12,13,14,15,16,17,18,19,20; firebon=0.1,0.12,0.12,0.14,0.14,0.16,0.16,0.18,0.18,0.2 | reqw=fire; reqp=t | |
| 194 | Lighting Marksmanship | Enchanting your ranged weapon with magic increases the critical strike damage from lightning and increases armor penetration on critical hits with armor pierce. It also boosts lightining damage based on your intellect. | 4 | 10 | critmval_l=6,7,8,9,10,11,12,13,14,15; critpierce_per=35,40,45,50,55,60,65,70,75,80; lightbon=0.1,0.12,0.12,0.14,0.14,0.16,0.16,0.18,0.18,0.2; | reqp=t; reqw=light | |
| 195 | Ice Marksmanship | Enchanting your ranged weapon with magic increases the critical strike damage from frost and critical hit's chance. It also boosts frost damage, based on your intellect, and strenghtens your equipment's health restoration. | 4 | 10 | critmval_c=6,7,8,9,10,11,12,13,14,15; crit=1,1,2,2,3,3,4,4,5,5; heal1_per=5; frostbon=0.1,0.12,0.12,0.14,0.14,0.16,0.16,0.18,0.18,0.2; | reqp=t; reqw=frost | |
| 196 | Vitality | Increasing your strength allows you to withstand more damage from enemies. | 5 | 10 | hpbon=0.5,0.8,1.1,1.4,1.7,2,2.3,2.6,2.9,3.2; | reqp=p | |
| 197 | spl melee sum | Distracting Strike | You strike the opponent with an unprecedented force, reducing their combat capabilities in terms of damage dealt, critical hits, and armor penetration. The reduction in critical hit and armor penetration chances does not require a precise attack. | 5 | 10 | disturb_crit=5,6,6,7,7,8,8,9,9,10; disturb_pierce=15,16,16,17,17,18,18,19,19,20; lowdmg_enemy=14@2,14@2,15@2,15@2,16@2,16@2,17@2,17@2,18@2,18@2; adddmg_physical-perw=20,23,25,27,29,31,33,35,37,39; energy=22,23,24,25,26,28,30,32,34,36; combo-skill=1; | reqp=p; reqw=sw |
| 198 | Fortitude | You become more resilient, which allows you to reduce the effects of slow spells caused by enemy items, frost magic and poison, and shortens the duration of incapacitation caused by stun or freeze effects. | 2 | 10 | redslow=23,26,29,32,35,38,41,44,47,50; redstun=6,7,8,9,10,11,12,13,14,15; ac2_per=3 | reqp=p | |
| 199 | spl self friend | Healing Aura | You send forth a wave of holy light that heals your allies in the party. Each subsequent healing is weaker, decreasing by 25% of the initial value. The effectiveness of the healing effect is halved if you fight alone. | 4 | 10 | healall_per=12,14,16,18,20,22,24,26,28,30; mana=1.00*cplvl,1.05*cplvl,1.10*cplvl,1.15*cplvl,1.20*cplvl,1.25*cplvl,1.30*cplvl,1.35*cplvl,1.40*cplvl,1.45*cplvl; | reqp=p |
| 200 | Gerdeth's Grace | The blessing of the goddess Gerdeth increases the health restored by items in your inventory and reduces the effectiveness of projectiles fired at you. | 3 | 10 | heal1_per=6,7,8,9,10,11,12,13,14,15; arrowblock=3 | reqp=p | |
| 201 | Divine Protection | The grace of the heavens intervenes when you receive critical hit, increasing your physical damage for 3 turns. Learning this skill also allows you to hit your opponent more often. | 6 | 10 | rage_3turns=16,17,18,19,20,21,22,23,24,25; decevade_per=1,1,2,2,3,3,4,4,5,5; str1h=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1 | reqp=p | |
| 202 | spl self friend | Shocking Shield | You shield yourself with a shocking shield, reflecting a portion of the received damage (from 6% to 14%) back at the enemy and slowing them down for one turn. The slowdown does not combine with the Burning Barrier, Ice Barrier, or Electric Barrier. The power of the shocking shield also provides resistance to poisons. | 5 | 10 | lightshield_per=6@8,6@8,7@8,7@8,8@8,8@8,9@8,9@8,10@8,10@8; antidote=5@8,6@8,6@8,7@8,7@8,8@8,8@8,9@8,9@8,10@8; energy=30,32,34,36,38,40,42,44,46,48; cooldown=8 | reqp=p |
| 203 | spl melee sum | Vicious Attack | You deliver a powerful blow that increases the damage dealt and inflicts unpreventable damage over time. | 5 | 10 | adddmg_physical-perw=12,14,16,18,20,22,24,26,28,30; dmg_evade_hpp-target=1.1@8,1.2@8,1.3@8,1.4@8,1.5@8,1.6@8,1.7@8,1.8@8,1.9@8,2.0@8; combo-skill=1; cooldown=16; energy=15,17,19,21,23,25,27,29,31,33 | reqp=w |
| 204 | spl melee sum | Instant Hit | You run forward, which makes your attack faster and stronger. | 1 | 10 | sa_per=13,16,19,22,25,28,31,34,37,40; adddmg_physical-perw=6,7,8,9,10,11,12,13,14,15; energy=16,18,20,22,24,26,28,30,32,34; combo-skill=1; str1h=0.2; | reqp=w; reqw=sw |
| 205 | Bloodlust | You rush into the whirl of battle, and with each critical hit, you recover a portion of your energy. | 2 | 10 | engback=8,9,10,11,12,13,14,15,16,17; | reqp=w; reqw=sw | |
| 206 | spl self | Shield Cover | Quickly taking cover behind a shield allows you to heal based on the accumulated combination points, and the armor gained through the shield is increased for one turn. Taking cover behind the shield also provides greater resistance to stun effects. Your allies become more motivated to defend you and gain an increased chance of landing critical hits. However, the effect does not increase the chance of secondary critical hits. You only gain half of the increased critical hit chance. | 3 | 10 | acshield_per=150,160,170,180,190,200,210,220,230,240; active_block_per=11,12,13,14,15,16,17,18,19,20; active_redstun=50@2; active_crit-allies=7@2; combo_heal_per=1.2,1.2,1.3,1.3,1.4,1.4,1.5,1.5,1.6,1.6; combo-max=5; energy=11,12,13,14,15,16,17,18,19,20 | reqp=w; reqw=sh |
| 207 | Mighty Blow | Makes your melee weapon critical strikes stronger. | 3 | 10 | critval=1,2,3,4,5,6,7,8,9,10; str1h=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1; str2h=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1 | reqp=w | |
| 208 | Strong Protection | Sharpened senses allow you to increase your chance of hitting your target, blocking with your shield, and blocking arrows. In addition, you earn combo points for every attack you block. | 3 | 10 | blok_per=1,1.5,2,2.5,3,3.5,4,4.5,5,5.5; arrowblock=1,1,2,2,3,3,4,4,5,5; combo-block=1; decevade_per=3 | reqp=w; reqw=sh | |
| 209 | spl melee sum | Rapid Strike | At the cost of energy, you deliver a stronger and faster strike. | 1 | 10 | sa_per=13,16,19,22,25,28,31,34,37,40; adddmg_physical-perw=6,7,8,9,10,11,12,13,14,15; energy=13,16,19,22,25,28,31,34,37,40; combo-skill=1; str1h=0.2 | reqp=b; reqw=1h |
| 210 | spl melee sum | Spirited Attack | Your attack is aggressive, which destroys your enemy's armor. | 2 | 10 | active_acdmg_per=4.2,4.4,4.6,4.8,5.0,5.2,5.4,5.6,5.8,6.0; sa_per=11,12,13,14,15,16,17,18,19,20; combo-skill=1; energy=15,17,19,21,23,25,27,29,31,33 | reqp=b; reqw=1h |
| 211 | Treacherous Cut | A well-aimed attack with your main weapon results in the opponent taking severe damage from the wound. This ability, for 3 turns, drains the opponent's life by 15% of the damage they have taken. | 4 | 10 | injure=2,4,6,8,10,12,14,16,18,20; str1h=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1; | reqp=b; reqw=1h | |
| 212 | spl self friend | Fury | In the heat of battle, your frenzy affects all allies, increasing the damage they deal and the power of their critical strikes. You, however, only gain half the damage boost. | 5 | 10 | critval-allies=26@8,27@8,28@8,29@8,30@8,31@8,32@8,33@8,34@8,35@8; critmval-allies=26@8,27@8,28@8,29@8,30@8,31@8,32@8,33@8,34@8,35@8; perdmg-allies=5@8,6@8,6@8,7@8,7@8,8@8,8@8,9@8,9@8,10@8; energy=30,32,34,36,38,40,42,44,46,48; cooldown=8; | reqp=b; |
| 213 | Concentration | Thanks to demanding training, you can increase your base amount of energy and recover a portion of it every turn. | 1 | 10 | energybon=24,28,32,36,40,44,48,52,56,60; energygain=2,3,3,4,4,5,5,6,6,7; | reqp=b | |
| 214 | Fluidity of Movements | Your movements become smoother, effectively neutralizing slowing effects caused by the opponent's equipment, making it easier for you to evade incoming attacks. | 3 | 10 | redslow=23,26,29,32,35,38,41,44,47,50; evade_per=4,5,6,7,8,9,10,11,12,13; | reqp=b | |
| 215 | Easy Dodge | Your freedom of movement allows you to develop a natural ability to dodge blows. | 2 | 10 | evade_per=3,4,5,6,7,8,9,10,11,12 | reqp=t | |
| 216 | Call of Blood | Seeing the power of your critical attacks, you restore a portion of your energy. | 2 | 10 | engback=7,8,9,10,11,12,13,14,15,16; str1h=0.1 | reqp=b; reqw=1h | |
| 217 | spl sum | Wild Fervor | You gather momentum, speeding up for a short moment, during which you shoot arrows with greater force and increases your elemental resistances. Subsequent shots fired by you will deal more damage and also enhance critical hits. | 6 | 10 | sa_per=15,16,17,18,19,20,21,22,23,24; perdmg=3.5@8,4@8,4.5@8,5@8,5.5@8,6@8,6.5@8,7@8,7.5@8,8@8; resfire_per=10@8; resfrost_per=10@8; reslight_per=10@8; cooldown=8; energy=26,30,34,38,42,46,50,54,58,62 | reqp=h |
| 218 | Deliverance | Combat experience allows you to instinctively reduce the level of slowdown (coming from enemy items, poison, cold magic) and incapacitation effects. | 2 | 10 | redslow=32,34,36,38,40,42,44,46,48,50; agi=0.1; | reqp=h | |
| 219 | spl | Venomous Blast | Using your knowledge of toxins, you can spread a poisoned cloud across the battlefield, weakening your opponent’s healing abilities. | 3 | 10 | lowheal_per-enemies=21@8,22@8,23@8,24@8,25@8,26@8,27@8,28@8,29@8,30@8; cooldown=8; energy=21,22,23,24,25,26,27,28,29,30 | reqp=b |
| 220 | spl self | Meditation | You take a moment to recover your energy reserves. Each subsequent use is 10% weaker than the previous one. | 3 | 10 | energyrestore_per=23,26,29,32,35,38,41,44,47,50; | reqp=h |
| 221 | Killing Blow | Killer instinct allows you to deal higher damage during critical hits with your main weapon. | 6 | 10 | critval=1,2,3,4,5,6,7,8,9,10; str1h=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1; | reqp=b; reqw=1h | |
| 222 | spl melee sum | Suppression | By executing a combination of fast strikes, you can significantly reduce the damage from an incoming enemy attack. | 2 | 10 | sa2_per=8@2,9@2,10@2,11@2,12@2,13@2,14@2,15@2,16@2,17@2; combo_lowdmg_enemy=10; combo-max=3; energy=18,20,22,24,26,28,30,32,34,36; cooldown=2; | reqp=b |
| 223 | spl melee sum | Distracting Attack | During an attack, you emit a terrifying scream that reduces the enemy's chances of landing a critical hit and penetration, as well as decreases their attack. The reduction in critical hit and penetration chances does not require precise targeting. | 3 | 10 | disturb_crit=5,6,6,7,7,8,8,9,9,10; disturb_pierce=5,6,6,7,7,8,8,9,9,10; lowdmg_enemy=12@2; sa_per=5,6,7,8,9,10,11,12,13,14; combo-skill=1; energy=16,17,18,19,20,22,24,26,28,30 | reqp=b; reqw=1h |
| 224 | spl melee sum | Blackout | You perform a deadly cutting move that disrupts the opponent's focus, depleting their energy reserves. | 6 | 10 | energyout=3@5,3@5,4@5,4@5,5@5,5@5,6@5,6@5,7@5,7@5; dmg-target_absolute=3*cplvl,3.5*cplvl,4*cplvl,4.5*cplvl,5*cplvl,5.5*cplvl,6*cplvl,6.5*cplvl,7*cplvl,7.5*cplvl; combo-skill=1; cooldown=12 | reqp=b; reqw=1h |
| 225 | melee | Painful Blow | You know exactly where to aim, so you can easily slow down the next attack of the opponent with each critical hit. | 5 | 10 | critslow_per=1,2,3,4,5,6,7,8,9,10; str1h=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1; | reqp=b; reqw=1h |
| 226 | Callousness | Increases your natural poison and deep wound resistance. | 4 | 10 | act=2,4,6,8,10,12,15,18,21,25; woundred=12,14,16,18,20,22,24,26,28,30; | reqp=t | |
| 227 | Adrenaline | In the fear for your own life, the speed of your attacks drastically increases. The condition for this ability to activate is having your health below the adrenaline threshold. | 6 | 10 | adrenalin_sa=11/30,12/30,13/30,14/30,15/30,16/30,17/30,18/30,19/30,20/30; of-str=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1; | reqp=b | |
| 228 | Frenzy | After receiving damage from a critical hit, your next three attacks will deal increased physical damage. | 7 | 10 | rage_3turns=1,2,3,4,5,6,7,8,9,10 | reqp=b | |
| 229 | Black Blood | If your weapon is poisoned, you have a 25% chance for weakening your opponent's round healing and you expose their poison vulnerability once you hit them critically. | 5 | 10 | critpoison=5/25,10/25,15/25,20/25,25/25,30/25,35/25,40/25,45/25,50/25; actdmg=1 | reqp=b; reqw=poison | |
| 230 | Barkskin | Resistance to magical damage is slightly increased. | 5 | 10 | resfire=1,2,3,4,5,6,7,8,9,10; resfrost=1,2,3,4,5,6,7,8,9,10; reslight=1,2,3,4,5,6,7,8,9,10 | reqp=b | |
| 231 | spl sum | Debilitating Arrow | An arrow that takes away a portion of the opponent's maximum health. | 2 | 10 | combo_dmg_hpp-target=2.1,2.2,2.3,2.4,2.5,2.6,2.7,2.8,2.9,3.0; combo-max=3; energy=22,24,25,27,28,30,31,33,34,36; cooldown=5; | reqp=t |
| 232 | spl sum | Poison Arrow | You strengthen the poison soaked into your arrow, increasing the damage it deals for 5 turns. The next attack from an enemy affected by this toxin will be weakened. | 1 | 10 | poisonbon_poison-perw=134,138,142,146,150,154,158,162,166,170; energy=25,27,29,31,33,35,37,39,41,43; lowdmg_enemy=7,7,7,8,8,8,9,9,9,10; combo-skill=1 | reqp=h; reqw=dis,poison |
| 233 | Elemental Protection Ritual | Knowledge of magic allows you to better understand the nature of the element. Magical damage received is reduced. | 5 | 10 | resfire=6,7,8,9,10,11,12,13,14,15; resfrost=6,7,8,9,10,11,12,13,14,15; reslight=6,7,8,9,10,11,12,13,14,15; | reqp=t | |
| 234 | Energy Enhancement | Your training in willpower allows you to increase your maximum energy and restore a portion of it each turn. | 1 | 10 | energybon=15,20,25,30,35,40,45,50,55,60; energygain=3,4,4,5,5,6,6,7,7,8 | reqp=w | |
| 235 | Natural Dodge | Your sharpened senses allow you to increase your evasion. | 2 | 10 | evade_per=3,4,6,7,8,10,11,12,14,15 | reqp=h | |
| 236 | Toxic Fumes | Until the toxin remains in the bodies of your enemies, the power of any damage they deal is reduced. | 2 | 10 | poison_lowdmg_per-enemies=3,4,5,6,7,8,8.5,9,9.5,10 | reqp=b; reqw=poison | |
| 237 | spl self | First Aid | Survival instinct allows you to heal minor wounds and temporarily become immune to magical damage. Each successive healing is weaker, decreasing by 25% of the initial value. | 4 | 10 | bandage_per=16,17,18,19,20,21,22,23,24,25; resfire_per=13@2,16@2,19@2,22@2,25@2,28@2,31@2,34@2,37@2,40@2; resfrost_per=13@2,16@2,19@2,22@2,25@2,28@2,31@2,34@2,37@2,40@2; reslight_per=13@2,16@2,19@2,22@2,25@2,28@2,31@2,34@2,37@2,40@2; cooldown=8; energy=40,42,44,46,48,50,52,54,56,58 | reqp=b |
| 238 | spl friend | Purification | You blow into the horn, rapidly cleansing your allies from stuns and damage-over time effects. | 7 | 10 | removestun-allies=1; removedot-allies=1; red-sa=2,4,6,8,10,12,14,16,18,20; energy=50,47,44,41,38,35,32,29,26,23 | reqp=h |
| 239 | spl sum | Double Hit | You shoot not one, but two arrows, however, their damage is weakened. | 1 | 10 | energy=25,26,27,28,29,30,31,32,33,34; lowdmg_self=16,15,14,13,12,11,10,9,8,7; add_attacks=1; cooldown=3; combo-skill=1; agi=0.2 | reqp=t; reqw=dis |
| 240 | Comfortable Outfits | Thanks to your unique ability, your bonus attack speed in your items is faster. | 3 | 10 | sa-clothes=1,2,3,4,5,6,7,8,9,10; redslow=18,21,24,27,30,33,36,39,42,45 | reqp=t | |
| 241 | Toxic Shock | All poisoned enemies deal reduced damage to you and your allies (also works on special attacks). The effect applies to all party members who have attacks with poison. | 2 | 10 | poison_lowdmg_per-enemies=3,4,5,6,7,8,8.5,9,9.5,10; combo-pierce=1; | reqp=h; reqw=dis,poison | |
| 242 | Cursed Equipment | Dark whispers and cursed symbols disrupt your opponents' magical attributes, weakening health restoration they provides. | 7 | 10 | heal_per-enemies=-1,-2,-3,-4,-5,-6,-7,-8,-9,-10; | reqp=t | |
| 243 | Power Focus | Huge focus of your will allows you to increase your energy, mana and their round restoration. | 1 | 10 | energybon=5,10,15,20,25,30,35,40,45,50; energygain=2,3,3,4,4,5,5,6,6,7; manabon=25,35,45,55,65,75,85,90,95,100; manastr=0.05,0.08,0.1,0.12,0.14,0.16,0.18,0.20,0.22,0.24; managain=2,4,6,8,9,10,11,12,13,14; | reqp=t | |
| 244 | spl | Emanating Arrows | Firing invisible, magic-infused shots between enemies that reduce the critical strikes of all enemies for several turns. | 5 | 10 | critval-enemies=-12@8,-14@8,-16@8,-18@8,-20@8,-22@8,-24@8,-26@8,-28@8,-30@8; critmval-enemies=-12@8,-14@8,-16@8,-18@8,-20@8,-22@8,-24@8,-26@8,-28@8,-30@8; mana=0.33*cplvl,0.36*cplvl,0.39*cplvl,0.42*cplvl,0.45*cplvl,0.48*cplvl,0.51*cplvl,0.54*cplvl,0.57*cplvl,0.6*cplvl; cooldown=8; | reqp=t; reqw=dis |
| 245 | Tearing Arrow | The arrows you shoot are aimed at the weak points in the opponent's armor. This increases your chance to deal a deep wound and enhances its effect. | 1 | 10 | wounddmgbon_perw=46,49,52,55,58,61,64,67,70,73; woundchance=1,2,3,4,5,5,6,6,7,7; combo-wound=1; | reqp=h; reqw=dis,wound | |
| 246 | spl sum | Elemental Fusion | Using main skills of the elements allows you to release a combined power to inflict increased damage on your enemy. | 2 | 10 | combo_dmg_hpp-target=2.1,2.2,2.3,2.4,2.5,2.6,2.7,2.8,2.9,3.0; combo-max=4; mana=25,29,33,37,41,45,49,53,57,61; | reqp=m; reqw=orb |
| 247 | spl sum | Strangling Missile | Focusing magical power, you direct a projectile towards the enemy, reducing the strength of their attacks. | 2 | 10 | lowdmg_enemy=5@3,5.5@3,6@3,6.5@3,7@3,7.5@3,8@3,8.5@3,9@3,9.5@3; combo-skill=1; mana=24,26,28,30,33,37,41,47,53,60; | reqp=m |
| 248 | spl self friend | Calming Coolness | The whiff of magical energy heals you or a chosen ally. Each successive healing is weaker, decreasing by 25% of the initial value. | 3 | 10 | heal_per=23,26,29,32,35,38,41,44,47,50; cooldown=8; mana=1.00*cplvl,1.05*cplvl,1.10*cplvl,1.15*cplvl,1.20*cplvl,1.25*cplvl,1.30*cplvl,1.35*cplvl,1.40*cplvl,1.45*cplvl | reqp=t |
| 249 | spl self | Incantation | You quietly recite a canon, which allows you to restore some of your mana and energy. Each subsequent use is 10% weaker than the previous one. | 3 | 10 | manarestore_per=23,26,29,32,35,38,41,44,47,50; energyrestore_per=23,26,29,32,35,38,41,44,47,50; | reqp=p |
| 250 | Critical Fire Power | Critical fire damage deals more damage, and the chance for it to occur is increased if it hits an enemy with less than 20% health. The increased chance for critical hits cannot be diminished by other spells or the opponent's level advantage. | 4 | 10 | critmval_f=3,6,9,12,15,18,21,24,27,30; lastcrit=6/20,8/20,10/20,12/20,14/20,16/20,18/20,20/20,22/20,24/20; parry=2; firebon=0.15,0.18,0.18,0.21,0.21,0.24,0.24,0.27,0.27,0.3 | reqw=fire; reqp=p | |
| 251 | Critical Lightning Power | Critical lightning damage deals more damage. In addition, you can pierce through enemy armor and the duration of the stun effect is shorter. | 4 | 10 | critmval_l=3,6,9,12,15,18,21,24,27,30; pierce=1,1,2,2,3,3,4,4,5,5; lightbon=0.15,0.18,0.18,0.21,0.21,0.24,0.24,0.27,0.27,0.3 | reqp=p; reqw=light | |
| 252 | Critical Ice Power | Critical hits from cold magic occur more frequently, deal more damage, and have a 25% chance of reducing the healing effects granted by the target’s equipment. | 4 | 10 | critmval_c=3,6,9,12,15,18,21,24,27,30; critpoison=45/25,50/25,55/25,60/25,65/25,70/25,75/25,80/25,85/25,90/25; crit=1,1,2,2,3,3,4,4,5,5; frostbon=0.15,0.18,0.18,0.21,0.21,0.24,0.24,0.27,0.27,0.3 | reqp=p; reqw=frost | |
| 253 | Eagle Claws | Frequent targeting of vital points has allowed you to develop the ability to deal greater critical damage with ranged weapons. Your attacks always slow your opponent down. | 4 | 10 | slow=0.44*cplvl,0.48*cplvl,0.52*cplvl,0.56*cplvl,0.60*cplvl,0.64*cplvl,0.68*cplvl,0.72*cplvl,0.76*cplvl,0.80*cplvl; critval=6,7,8,9,10,11,12,13,14,15; agi=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1 | reqp=h; reqw=dis | |
| 254 | spl sum | Violent Shot | Your projectile will be fired in a significantly shorter time, affecting the speed of reloading the next ammunition. | 5 | 10 | red-sa=14,15,16,17,18,19,20,21,22,23; energy=30,31,32,33,34,36,38,40,42,44; cooldown=5; | reqp=t; reqw=dis |
| 255 | Crushing Arrowheads | Your ability to improve the tips increases the chance of piercing the enemy's armor. Additionally, you can perform a quick shot that shortens the duration of your turn by 75%. Critical hits you inflict accumulate combination points. | 2 | 10 | fastarrow=1,1.5,2,2.5,3,3.5,4,4.5,5,5.5; pierce=3,4,5,6,7,8,8.5,9,9.5,10; combo-crit=1; agi=0.1 | reqp=t; reqw=dis | |
| 256 | Art of Concentration | Your exceptional focus increases the effectiveness of your shots and allows you to recover from the stun effect more quickly. | 6 | 10 | decevade_per=1,1,2,2,3,3,4,4,5,5; redstun=13,16,19,22,25,28,31,34,37,40; agi=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1; | reqp=h; reqw=dis | |
| 257 | Intensified Barrage | When you see your opponent faltering with low health, you deliver a powerful finishing blow that deals extra damage, ensuring their defeat. | 5 | 10 | vulture_perw=9,10,11,12,13,14,15,16,17,18; agi=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1; | reqp=t; reqw=dis | |
| 258 | Discharging Missle | You learn the art of delivering discharging projectiles, which are significantly harder to block. | 3 | 10 | decblock_per=2,3,4,5,6,7,8,9,10,11 | reqp=m | |
| 259 | Persistence | Taking damage, dealing with toxins, and deep wounds in your body allow you to develop immunity to them and increase your ability to dodge projectiles. | 4 | 10 | act=6,7,8,9,10,11,12,13,14,15; woundred=2,4,6,8,10,12,14,16,18,20; evade_per=1,1,1,1,2,2,2,2,3,3; | reqp=b | |
| 260 | Fire Insensitivity | Your understanding of fire magic allows you to better comprehend the nature of the fire element. You receive reduced damage from fire and your absorption abilities are more resistant to destruction. | 6 | 10 | resfire=1,1,2,2,3,3,4,4,5,5; redabdest_per=30,35,40,45,50,55,60,65,70,75; firebon=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1 | reqp=t; reqw=fire | |
| 261 | Lightning Insensitivity | Your knowledge of lightning magic allows you to better understand the nature of the lightning element. You receive reduced damage from this element, and the damage you deal to enemies is increased if it is not reduced. | 6 | 10 | reslight=1,1,2,2,3,3,4,4,5,5; crush_dmg_physical=1/60,2/60,3/60,4/60,5/60,6/60,7/60,8/60,9/60,10/60; lightbon=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1; | reqp=t; reqw=light | |
| 262 | Frosty Icicles | The lethally sharp ice projectiles you create can penetrate the enemy's armor. Critical hits with ice magic accumulate combination points. | 5 | 10 | pierce=1,1,2,2,3,3,4,4,5,5; combo-crit=1; frostbon=0.05,0.06,0.06,0.07,0.07,0.08,0.08,0.09,0.09,0.1; | reqp=m; reqw=frost | |
| 263 | Constitution | Increases amount of health points, allows you to receive enemy's attacks for longer period of time. | 1 | 10 | hp=3*cplvl,6*cplvl,9*cplvl,12*cplvl,15*cplvl,18*cplvl,21*cplvl,24*cplvl,27*cplvl,30*cplvl; | ||
| 264 | spl | Mark of the Beast | You make a mark on your enemy's skin, which increases their received damage for few rounds. Using this skill requires more time. | 2 | 10 | taken_dmg_per-all=6@8,7@8,8@8,9@8,10@8,11@8,12@8,13@8,14@8,15@8; red-sa=-35; energy=30,32,34,36,38,40,42,44,46,48; cooldown=8 | reqp=h |
| 265 | Arrows of Destruction | Critical hits that penetrated the opponent's armor enhance the possessed armor destruction ability. You also have a greater chance of inflicting a deep wound. | 5 | 10 | critpierce_per=55,60,65,70,75,80,85,90,95,100; woundchance=1,1,1,2,2,2,3,3,3,3 | reqp=h; reqw=wound | |
| 266 | spl self | Inner Peace | You create a shield around yourself that absorbs all the damage taken. | 7 | 10 | immunity_to_dmg=1@2; cooldown=12; mana=1.75*cplvl,1.7*cplvl,1.65*cplvl,1.6*cplvl,1.55*cplvl,1.5*cplvl,1.45*cplvl,1.4*cplvl,1.35*cplvl,1.3*cplvl; | reqp=m; reqw=orb |
| 267 | Ambush | Proper preparation for an attack makes it easier to hit your opponent. | 7 | 10 | decevade_per=0.5,1,1.5,2,2.5,3,3.5,4,4.5,5 | reqp=b | |
| 268 | Healthy as Horse | Proper training allows you to increase maximum health, resistance to damage, and the effectiveness of life restoration from healing items. This boost does not apply to items with percentage-based or full healing. | 7 | 10 | hp=1.5*cplvl,3*cplvl,4.5*cplvl,6*cplvl,7.5*cplvl,9*cplvl,10.5*cplvl,12*cplvl,13.5*cplvl,15*cplvl; healpower=5,10,15,20,25,30,35,40,45,50; dmg_from_player_per=-1,-1,-1,-2,-2,-2,-3,-3,-3,-4 | ||
| 269 | Armorsmithing Mastery | The knowledge of armorsmithing allows you to increase your armor. | 7 | 10 | ac=0.15*cplvl,0.3*cplvl,0.45*cplvl,0.6*cplvl,0.75*cplvl,0.9*cplvl,1.05*cplvl,1.2*cplvl,1.35*cplvl,1.5*cplvl; | ||
| 270 | Source of Power | There’s a way to find source of power in every living thing. | 7 | 10 | dmg_to_npc_per=5.5,6,6.5,7,7.5,8,8.5,9,9.5,10 | ||
| 271 | spl melee sum | Battle Cry | You emit an uncontrolled scream, which increases your critical hit chance. | 1 | 10 | active_crit=9@2,10@2,11@2,12@2,13@2,14@2,15@2,16@2,17@2,18@2; sa_per=6,7,8,9,10,11,12,13,14,15; combo-skill=1; cooldown=9; | reqp=w |
| 272 | spl melee sum | Rampage | You enter a frenzy, causing your attacks to land critical hits more often and heal you for a portion of the damage dealt. | 6 | 10 | vamp_time_per=10@8,11@8,11@8,12@8,12@8,13@8,13@8,14@8,14@8,15@8; active_crit=1@8,1@8,2@8,2@8,3@8,3@8,4@8,4@8,5@8,5@8; energy=32,34,36,38,40,42,44,46,48,50; cooldown=16; | reqp=b |
| 273 | spl | Orb of Light | Thanks to divine radiance, you can summon a sphere that deals damage to the opponent and steals a portion of their mana. The ability doesn't require close combat. | 6 | 10 | dmg-target_absolute=20*cplvl,20.5*cplvl,21*cplvl,21.5*cplvl,22*cplvl,22.5*cplvl,23*cplvl,23.5*cplvl,24*cplvl,24.5*cplvl; stealmana_per=6,7,8,9,10,11,12,13,14,15; cooldown=8 | reqp=p |
| 274 | Critical Absorption | Every critical hit you land allows you to recover a portion of your resources. Additionally, you are more effective at absorbing physical damage. | 5 | 10 | engback=2.5,3,3.5,4,4.5,5,5.5,6,6.5,7 | reqp=t | |
| 275 | Item Enchanting | Arcane words and ancient gestures imbue equipment with hidden power, enhancing health restoration it provides to you and your allies. | 7 | 10 | heal_per-allies=6,7,8,9,10,11,12,13,14,15; | reqp=t | |
| 276 | Aura of Life | Under the influence of aura, all members of the team have a greater amount of health. | 6 | 10 | hp_per-allies=1,2,3,4,5,6,7,8,9,10; | reqp=p | |
| 277 | Ritual Robes | Appropriate robes protect against losing focus when casting spells and deflect incoming projectiles. | 3 | 10 | redslow=12,14,16,18,20,22,24,26,28,30; arrowblock=1,1,1,2,2,2,3,3,3,4; frostbon=0.1; lightbon=0.1; firebon=0.1 | reqp=m | |
| 278 | Crush | If a significant portion of your attack penetrates the enemy’s armor, you deal additional unpreventable damage. Passively, this ability grants additional critical strike damage and a chance to reduce the health regeneration of enemies hit by a critical strike. | 7 | 10 | crush_dmg_physical=2/40,2/40,4/40,4/40,6/40,6/40,8/40,8/40,10/40,10/40; critpoison=23/25,26/25,29/25,32/25,35/25,38/25,41/25,44/25,47/25,50/25; critval=6,7,8,9,10,11,12,13,14,15 | reqp=w; reqw=2h | |
| 279 | Ripped Blade | The small protrusions on the weapon allow you to destroy and penetrate the enemy's armor. | 7 | 10 | pierce=2.5,3,3.5,4,4.5,5,5.5,6,6.5,7; acdmg=0.02*cplvl,0.04*cplvl,0.06*cplvl,0.08*cplvl,0.1*cplvl,0.12*cplvl,0.14*cplvl,0.16*cplvl,0.18*cplvl,0.2*cplvl | reqp=b; reqw=1h | |
| 283 | spl sum | Demonic Slash | Atakujesz trzykrotnie. # Umiejętność potwora. # Umiejętność wykorzystywana w: Follower Of Dark Powers | 4 | 1 | add_attacks=2; energy=36 | reqp=b |
| 284 | Storm Shield | # Event-colossi skill | 1 | 5 | pierceb=0,1,2,10,20 | ||
| 285 | spl | Cry of the Sea’s Fury | # Umiejętność potwora: kolos 50w Wakacje 2025 r. | 3 | 1 | active_decblock_per-enemies=100@40 | reqp=w |
| 286 | spl melee sum | Pact of the Deep | # Umiejętność potwora: kolos 170b Wakacje 2025 r. | 6 | 1 | vamp_time_per=75@50 | reqp=b |
| 287 | spl | Haunting | Umiejętność potwora powodująca zabicie gracza. # Umiejętność potwora. # Umiejętność wykorzystywana w: Kopalnia Krwawego Opętania | 4 | 1 | dmg-target_physical=200000; cooldown=1 | reqp=w |
| 288 | spl | Storm’s Command | # Umiejętność potwora: kolos 130p Wakacje 2025 r. | 5 | 1 | active_add_light_cumulaction=5; dmg-force-4_light-perw=150; mana=10 | reqp=p |
| 289 | spl sum | Aqueous Grasp | # Umiejętność potwora: kolos 210m Wakacje 2025 r. | 6 | 1 | slowfreeze_per=90@2; freeze=15; active_absorbdest_per=10; mana=50 | reqp=m |
| 290 | spl self | Seafoam Barrier | # Umiejętność potwora: kolos 210m Wakacje 2025 r. | 6 | 1 | lightshield_per=15@14; mana=219; cooldown=12 | reqp=m |
| 291 | spl sum | Test skill 1 | # Test skill 1 | 1 | 1 | active_restoration_enemy=-40@2 | |
| 292 | spl self | Storm Protection | # Umiejętność dla potworów | 1 | 1 | immunity_to_dmg=1@5 | |
| 293 | spl sum | Electrocution | Vonaros | 1 | 10 | dmg_evade_hpp-target_light=1.8@3,1.9@3,2.0@3,2.1@3,2.2@3,2.3@3,2.4@3,2.5@3,2.6@3,2.7@3; active_acdmg_per=2.1,2.2,2.3,2.4,2.5,2.6,2.7,2.8,2.9,3; combo-skill=1; active_add_light_cumulaction=1; mana=25,28,31,34,37,40,43,46,49,52; doublecastcost_per=100; lightbon=0.15 | |
| 294 | spl self | Healing Touch | Vonaros | 1 | 10 | heal_per=23,26,29,32,35,38,41,44,47,50; mana=1.1*cplvl,1.2*cplvl,1.3*cplvl,1.4*cplvl,1.5*cplvl,1.6*cplvl,1.7*cplvl,1.8*cplvl,1.9*cplvl,2.0*cplvl; cooldown=8; | |
| 295 | spl melee sum | Rapid Strike | Wyznawca Ciemnych Mocy | 1 | 10 | sa_per=13,16,19,22,25,28,31,34,37,40; adddmg_physical-perw=6,7,8,9,10,11,12,13,14,15; energy=13,16,19,22,25,28,31,34,37,40; combo-skill=1 | |
| 296 | spl melee sum | Spirited Attack | Wyznawca Ciemnych Mocy | 1 | 10 | active_acdmg_per=4.2,4.4,4.6,4.8,5.0,5.2,5.4,5.6,5.8,6.0; sa_per=11,12,13,14,15,16,17,18,19,20; combo-skill=1; energy=15,17,19,21,23,25,27,29,31,33 | |
| 297 | spl melee sum | Suppression | Wyznawca Ciemnych Mocy | 1 | 10 | sa2_per=8@2,9@2,10@2,11@2,12@2,13@2,14@2,15@2,16@2,17@2; combo_lowdmg_enemy=10; combo-max=3; energy=18,20,22,24,26,28,30,32,34,36; cooldown=2; | |
| 298 | spl | Hoarfrost | Szkielet Władcy Żywiołów | 1 | 10 | allslow_per=9.5@8,10@8,10.5@8,11@8,11.5@8,12@8,12.5@8,13@8,13.5@8,14@8; mana=0.55*cplvl,0.59*cplvl,0.63*cplvl,0.67*cplvl,0.71*cplvl,0.75*cplvl,0.79*cplvl,0.83*cplvl,0.87*cplvl,0.91*cplvl | |
| 299 | spl sum | Fireball | Szkielet Władcy Żywiołów | 1 | 10 | adddmg_fire-perw=15,20,25,30,35,39,43,47,51,55; dmg-target_fire-perw=15@2,16@2,17@2,18@2,19@2,20@3,21@3,22@3,23@4,24@4; combo-skill=1; mana=27,34,41,48,55,62,69,76,83,90; cooldown=1,1,1,1,1,2,2,2,2,2 | |
| 300 | Invincibility | You have mastered the art of dealing unpreventable damage. | 7 | 10 | dmgmulabsolute=0.5,1,1.5,2,2.5,3,3.5,4,4.5,5 | reqp=w | |
| 301 | Combat Voltage | Electrical damage penetrates the enemy's armour more easily. | 7 | 10 | critmval_l=1,2,3,4,5,6,7,8,9,10; acdmg=0.02*cplvl,0.04*cplvl,0.06*cplvl,0.08*cplvl,0.1*cplvl,0.12*cplvl,0.14*cplvl,0.16*cplvl,0.18*cplvl,0.2*cplvl | reqp=p; reqw=light | |
| 302 | Incurable Spells | Critical hits are becoming harder to heal. | 5 | 10 | critpoison=7/25,9/25,11/25,13/25,15/25,17/25,19/25,21/25,23/25,25/25 | reqp=m | |
| 303 | Masterful Condition | Years of training provide extra reserves of energy and concentration during a fight, making it easier to dodge attacks. | 7 | 10 | energybon=13,16,19,22,25,28,31,34,37,40; evade_per=1,1,2,2,3,3,4,4,5,5 | reqp=t | |
| 304 | Terrain Advantage | By making use of your surroundings, you can strike your opponent’s exposed weak points more accurately. Any unpreventable damage becomes more dangerous. | 7 | 10 | dmgmulabsolute=0.5,1,1.5,2,2.5,3,3.5,4,4.5,5 | reqp=h | |
| 305 | spl sum | Test skill 2 | # Test skill 1 | 1 | 1 | active_restoration_enemy=40@2 | |
| 306 | Test skill 3 | # Test skill 1 | 1 | 2 | adrenalin_evade=100/100,20/50; adrenalin_reddest=100/100,20/50; adrenalin_sa=100/100,20/50; critpoison=100/100,20/50; lastcrit=100/100,20/50; critsa=100/100,20/50 |